commit | b2e871bd484db229978cfe4b7efa12dfd79067a8 | [log] [tgz] |
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author | Ilia Mirkin <imirkin@alum.mit.edu> | Tue Apr 07 01:42:05 2015 -0400 |
committer | Ilia Mirkin <imirkin@alum.mit.edu> | Sat Apr 18 18:27:22 2015 -0400 |
tree | 4a415684226b993f623f88e10cb177e3bc660223 | |
parent | 1cdb01d716cb8112c67f8538f7d71d0765153eb2 [diff] |
indices: fix provoking vertex for quads/quadstrips This allows drivers to provide consistent flat shading for quads. Otherwise a driver that only supported tris would have to force last provoking vertex when drawing quads (and would have to say that quads don't follow the provoking vertex convention). Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Rob Clark <robclark@freedesktop.org>