mesa: Fix compiler warnings
Add explicit casts, fix constant types, fix variable types.
Fixes about 340 warnings in MSFT Visual Studio.
diff --git a/src/mesa/shader/prog_execute.c b/src/mesa/shader/prog_execute.c
index 7781cb3..aea4b07 100644
--- a/src/mesa/shader/prog_execute.c
+++ b/src/mesa/shader/prog_execute.c
@@ -599,13 +599,13 @@
if (inst->CondUpdate) {
if (writeMask & WRITEMASK_X)
- machine->CondCodes[0] = generate_cc(value[0]);
+ machine->CondCodes[0] = generate_cc((float)value[0]);
if (writeMask & WRITEMASK_Y)
- machine->CondCodes[1] = generate_cc(value[1]);
+ machine->CondCodes[1] = generate_cc((float)value[1]);
if (writeMask & WRITEMASK_Z)
- machine->CondCodes[2] = generate_cc(value[2]);
+ machine->CondCodes[2] = generate_cc((float)value[2]);
if (writeMask & WRITEMASK_W)
- machine->CondCodes[3] = generate_cc(value[3]);
+ machine->CondCodes[3] = generate_cc((float)value[3]);
#if DEBUG_PROG
printf("CondCodes=(%s,%s,%s,%s) for:\n",
_mesa_condcode_string(machine->CondCodes[0]),
@@ -1000,7 +1000,7 @@
val = -FLT_MAX;
}
else {
- val = log(a[0]) * 1.442695F;
+ val = (float)(log(a[0]) * 1.442695F);
}
result[0] = result[1] = result[2] = result[3] = val;
store_vector4(inst, machine, result);
@@ -1065,7 +1065,7 @@
/* The fast LOG2 macro doesn't meet the precision
* requirements.
*/
- q[2] = (log(t[0]) * 1.442695F);
+ q[2] = (float)(log(t[0]) * 1.442695F);
}
}
else {