#ifndef LION_RENDER_H | |
#define LION_RENDER_H | |
#include <VG/openvg.h> | |
#define LION_SIZE 132 | |
struct lion { | |
VGPath paths[LION_SIZE]; | |
VGPaint fills[LION_SIZE]; | |
}; | |
struct lion *lion_create(void); | |
void lion_render(struct lion *l); | |
void lion_destroy(struct lion *l); | |
#endif |