mesa: fix vertex array validation test for attribute 0 (vert pos)
We don't actually need vertex array[0] enabled when using a vertex
program/shader.
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index 74b0912..5a19993 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -108,10 +108,10 @@
if (ctx->NewState)
_mesa_update_state(ctx);
- /* Always need vertex positions */
- if (!ctx->Array.ArrayObj->Vertex.Enabled
- && !(ctx->VertexProgram._Enabled
- && ctx->Array.ArrayObj->VertexAttrib[0].Enabled))
+ /* Always need vertex positions, unless a vertex program is in use */
+ if (!ctx->VertexProgram._Current &&
+ !ctx->Array.ArrayObj->Vertex.Enabled &&
+ !ctx->Array.ArrayObj->VertexAttrib[0].Enabled)
return GL_FALSE;
/* Vertex buffer object tests */
@@ -190,10 +190,10 @@
if (ctx->NewState)
_mesa_update_state(ctx);
- /* Always need vertex positions */
- if (!ctx->Array.ArrayObj->Vertex.Enabled
- && !(ctx->VertexProgram._Enabled
- && ctx->Array.ArrayObj->VertexAttrib[0].Enabled))
+ /* Always need vertex positions, unless a vertex program is in use */
+ if (!ctx->VertexProgram._Current &&
+ !ctx->Array.ArrayObj->Vertex.Enabled &&
+ !ctx->Array.ArrayObj->VertexAttrib[0].Enabled)
return GL_FALSE;
/* Vertex buffer object tests */
@@ -261,9 +261,10 @@
if (ctx->NewState)
_mesa_update_state(ctx);
- /* Always need vertex positions */
- if (!ctx->Array.ArrayObj->Vertex.Enabled
- && !ctx->Array.ArrayObj->VertexAttrib[0].Enabled)
+ /* Always need vertex positions, unless a vertex program is in use */
+ if (!ctx->VertexProgram._Current &&
+ !ctx->Array.ArrayObj->Vertex.Enabled &&
+ !ctx->Array.ArrayObj->VertexAttrib[0].Enabled)
return GL_FALSE;
if (ctx->Const.CheckArrayBounds) {