commit | b3ff83c10751b40292f71a6d3b41d41c820e9fcb | [log] [tgz] |
---|---|---|
author | Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> | Sat Jan 04 13:27:20 2020 -0500 |
committer | Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> | Mon Jan 06 07:50:00 2020 -0500 |
tree | e2f2f236da0b904e597c396ec1522e14a6e093ba | |
parent | 5c71547c68a86729dcb81b572104a158a04ac2cf [diff] |
panfrost: Handle PIPE_FORMAT_R10G10B10A2_USCALED Same format code as UINT... might be different in how it's fed into a shader but we'll deal with that when we get there. Fixes dEQP-GLES3.functional.vertex_arrays.single_attribute.output_types.usigned_int2_10_10_10.components4_vec2_quads1 Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>