glsl: avoid redundant state changes in _mesa_use_program()
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index 30fa58e..453cd39 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -1547,8 +1547,6 @@
return;
}
- FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
-
if (program) {
shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram");
if (!shProg) {
@@ -1569,7 +1567,10 @@
shProg = NULL;
}
- _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram, shProg);
+ if (ctx->Shader.CurrentProgram != shProg) {
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
+ _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram, shProg);
+ }
}