commit | b47839ad8361ef42a0f38c52fe24307b865c5489 | [log] [tgz] |
---|---|---|
author | Marek Olšák <marek.olsak@amd.com> | Sun Jul 17 21:37:58 2016 +0200 |
committer | Marek Olšák <marek.olsak@amd.com> | Sat Jul 30 15:02:14 2016 +0200 |
tree | adb538330ff189ef229a04e4eecd6e6d9d93b69e | |
parent | c7954b130a107a774e721101b99443fefda0bedc [diff] |
st/mesa: update sampler states when shaders are changed This bug seems to have always been there. Applications changing shaders but not textures between draw calls would have gotten undefined behavior. Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>