commit | b4e14931a941f24dbd11d24653754acb48a95963 | [log] [tgz] |
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author | Michel Dänzer <michel.daenzer@amd.com> | Wed Jan 22 17:32:09 2014 +0900 |
committer | Michel Dänzer <michel@daenzer.net> | Wed Jan 29 11:08:43 2014 +0900 |
tree | 6dfca91c7092111b328b9ca1087eb0d6c978c67f | |
parent | 67e385b3b79e86507211442152072cb86fc834fd [diff] |
radeonsi: Pass VS resource descriptors to the HW ES shader stage as well This makes sure constants and samplers work in the vertex shader even when a geometry shader is active. Reviewed-by: Marek Olšák <marek.olsak@amd.com>