blob: b19dd434843d9a4678bf13b52416b7438f9caed2 [file] [log] [blame]
#ifndef SHADOW_H
#define SHADOW_H
extern void
shadowmatrix(GLfloat shadowMat[4][4],
GLfloat groundplane[4],
GLfloat lightpos[4]);
extern void
findplane(GLfloat plane[4],
GLfloat v0[3], GLfloat v1[3], GLfloat v2[3]);
#endif