| /** |
| * \file api_loopback.c |
| * |
| * \author Keith Whitwell <keith@tungstengraphics.com> |
| */ |
| |
| /* |
| * Mesa 3-D graphics library |
| * Version: 6.3 |
| * |
| * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
| * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| |
| #include "glheader.h" |
| #include "glapi.h" |
| #include "glapitable.h" |
| #include "macros.h" |
| #include "colormac.h" |
| #include "api_loopback.h" |
| #include "glthread.h" |
| |
| /* KW: A set of functions to convert unusual Color/Normal/Vertex/etc |
| * calls to a smaller set of driver-provided formats. Currently just |
| * go back to dispatch to find these (eg. call glNormal3f directly), |
| * hence 'loopback'. |
| * |
| * The driver must supply all of the remaining entry points, which are |
| * listed in dd.h. The easiest way for a driver to do this is to |
| * install the supplied software t&l module. |
| */ |
| #define COLORF(r,g,b,a) GL_CALL(Color4f)(r,g,b,a) |
| #define VERTEX2(x,y) GL_CALL(Vertex2f)(x,y) |
| #define VERTEX3(x,y,z) GL_CALL(Vertex3f)(x,y,z) |
| #define VERTEX4(x,y,z,w) GL_CALL(Vertex4f)(x,y,z,w) |
| #define NORMAL(x,y,z) GL_CALL(Normal3f)(x,y,z) |
| #define TEXCOORD1(s) GL_CALL(TexCoord1f)(s) |
| #define TEXCOORD2(s,t) GL_CALL(TexCoord2f)(s,t) |
| #define TEXCOORD3(s,t,u) GL_CALL(TexCoord3f)(s,t,u) |
| #define TEXCOORD4(s,t,u,v) GL_CALL(TexCoord4f)(s,t,u,v) |
| #define INDEX(c) GL_CALL(Indexf)(c) |
| #define MULTI_TEXCOORD1(z,s) GL_CALL(MultiTexCoord1fARB)(z,s) |
| #define MULTI_TEXCOORD2(z,s,t) GL_CALL(MultiTexCoord2fARB)(z,s,t) |
| #define MULTI_TEXCOORD3(z,s,t,u) GL_CALL(MultiTexCoord3fARB)(z,s,t,u) |
| #define MULTI_TEXCOORD4(z,s,t,u,v) GL_CALL(MultiTexCoord4fARB)(z,s,t,u,v) |
| #define EVALCOORD1(x) GL_CALL(EvalCoord1f)(x) |
| #define EVALCOORD2(x,y) GL_CALL(EvalCoord2f)(x,y) |
| #define MATERIALFV(a,b,c) GL_CALL(Materialfv)(a,b,c) |
| #define RECTF(a,b,c,d) GL_CALL(Rectf)(a,b,c,d) |
| |
| #define ATTRIB1NV(index,x) GL_CALL(VertexAttrib1fNV)(index,x) |
| #define ATTRIB2NV(index,x,y) GL_CALL(VertexAttrib2fNV)(index,x,y) |
| #define ATTRIB3NV(index,x,y,z) GL_CALL(VertexAttrib3fNV)(index,x,y,z) |
| #define ATTRIB4NV(index,x,y,z,w) GL_CALL(VertexAttrib4fNV)(index,x,y,z,w) |
| #define ATTRIB1ARB(index,x) GL_CALL(VertexAttrib1fARB)(index,x) |
| #define ATTRIB2ARB(index,x,y) GL_CALL(VertexAttrib2fARB)(index,x,y) |
| #define ATTRIB3ARB(index,x,y,z) GL_CALL(VertexAttrib3fARB)(index,x,y,z) |
| #define ATTRIB4ARB(index,x,y,z,w) GL_CALL(VertexAttrib4fARB)(index,x,y,z,w) |
| #define FOGCOORDF(x) GL_CALL(FogCoordfEXT)(x) |
| #define SECONDARYCOLORF(a,b,c) GL_CALL(SecondaryColor3fEXT)(a,b,c) |
| |
| static void GLAPIENTRY |
| loopback_Color3b_f( GLbyte red, GLbyte green, GLbyte blue ) |
| { |
| COLORF( BYTE_TO_FLOAT(red), |
| BYTE_TO_FLOAT(green), |
| BYTE_TO_FLOAT(blue), |
| 1.0 ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Color3d_f( GLdouble red, GLdouble green, GLdouble blue ) |
| { |
| COLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue, 1.0 ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Color3i_f( GLint red, GLint green, GLint blue ) |
| { |
| COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green), |
| INT_TO_FLOAT(blue), 1.0); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Color3s_f( GLshort red, GLshort green, GLshort blue ) |
| { |
| COLORF( SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green), |
| SHORT_TO_FLOAT(blue), 1.0); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Color3ui_f( GLuint red, GLuint green, GLuint blue ) |
| { |
| COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green), |
| UINT_TO_FLOAT(blue), 1.0 ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Color3us_f( GLushort red, GLushort green, GLushort blue ) |
| { |
| COLORF( USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green), |
| USHORT_TO_FLOAT(blue), 1.0 ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Color3ub_f( GLubyte red, GLubyte green, GLubyte blue ) |
| { |
| COLORF( UBYTE_TO_FLOAT(red), UBYTE_TO_FLOAT(green), |
| UBYTE_TO_FLOAT(blue), 1.0 ); |
| } |
| |
| |
| static void GLAPIENTRY |
| loopback_Color3bv_f( const GLbyte *v ) |
| { |
| COLORF( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), |
| BYTE_TO_FLOAT(v[2]), 1.0 ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Color3dv_f( const GLdouble *v ) |
| { |
| COLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0 ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Color3iv_f( const GLint *v ) |
| { |
| COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), |
| INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]) ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Color3sv_f( const GLshort *v ) |
| { |
| COLORF( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), |
| SHORT_TO_FLOAT(v[2]), 1.0 ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Color3uiv_f( const GLuint *v ) |
| { |
| COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]), |
| UINT_TO_FLOAT(v[2]), 1.0 ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Color3usv_f( const GLushort *v ) |
| { |
| COLORF( USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]), |
| USHORT_TO_FLOAT(v[2]), 1.0 ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Color3ubv_f( const GLubyte *v ) |
| { |
| COLORF( UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]), |
| UBYTE_TO_FLOAT(v[2]), 1.0 ); |
| } |
| |
| |
| static void GLAPIENTRY |
| loopback_Color4b_f( GLbyte red, GLbyte green, GLbyte blue, |
| GLbyte alpha ) |
| { |
| COLORF( BYTE_TO_FLOAT(red), BYTE_TO_FLOAT(green), |
| BYTE_TO_FLOAT(blue), BYTE_TO_FLOAT(alpha) ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Color4d_f( GLdouble red, GLdouble green, GLdouble blue, |
| GLdouble alpha ) |
| { |
| COLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue, (GLfloat) alpha ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Color4i_f( GLint red, GLint green, GLint blue, GLint alpha ) |
| { |
| COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green), |
| INT_TO_FLOAT(blue), INT_TO_FLOAT(alpha) ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Color4s_f( GLshort red, GLshort green, GLshort blue, |
| GLshort alpha ) |
| { |
| COLORF( SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green), |
| SHORT_TO_FLOAT(blue), SHORT_TO_FLOAT(alpha) ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Color4ui_f( GLuint red, GLuint green, GLuint blue, GLuint alpha ) |
| { |
| COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green), |
| UINT_TO_FLOAT(blue), UINT_TO_FLOAT(alpha) ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Color4us_f( GLushort red, GLushort green, GLushort blue, GLushort alpha ) |
| { |
| COLORF( USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green), |
| USHORT_TO_FLOAT(blue), USHORT_TO_FLOAT(alpha) ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Color4ub_f( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) |
| { |
| COLORF( UBYTE_TO_FLOAT(red), UBYTE_TO_FLOAT(green), |
| UBYTE_TO_FLOAT(blue), UBYTE_TO_FLOAT(alpha) ); |
| } |
| |
| |
| static void GLAPIENTRY |
| loopback_Color4iv_f( const GLint *v ) |
| { |
| COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), |
| INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]) ); |
| } |
| |
| |
| static void GLAPIENTRY |
| loopback_Color4bv_f( const GLbyte *v ) |
| { |
| COLORF( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), |
| BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3]) ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Color4dv_f( const GLdouble *v ) |
| { |
| COLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] ); |
| } |
| |
| |
| static void GLAPIENTRY |
| loopback_Color4sv_f( const GLshort *v) |
| { |
| COLORF( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), |
| SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3]) ); |
| } |
| |
| |
| static void GLAPIENTRY |
| loopback_Color4uiv_f( const GLuint *v) |
| { |
| COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]), |
| UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3]) ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Color4usv_f( const GLushort *v) |
| { |
| COLORF( USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]), |
| USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3]) ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Color4ubv_f( const GLubyte *v) |
| { |
| COLORF( UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]), |
| UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]) ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_FogCoorddEXT( GLdouble d ) |
| { |
| FOGCOORDF( (GLfloat) d ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_FogCoorddvEXT( const GLdouble *v ) |
| { |
| FOGCOORDF( (GLfloat) *v ); |
| } |
| |
| |
| static void GLAPIENTRY |
| loopback_Indexd( GLdouble c ) |
| { |
| INDEX( (GLfloat) c ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Indexi( GLint c ) |
| { |
| INDEX( (GLfloat) c ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Indexs( GLshort c ) |
| { |
| INDEX( (GLfloat) c ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Indexub( GLubyte c ) |
| { |
| INDEX( (GLfloat) c ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Indexdv( const GLdouble *c ) |
| { |
| INDEX( (GLfloat) *c ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Indexiv( const GLint *c ) |
| { |
| INDEX( (GLfloat) *c ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Indexsv( const GLshort *c ) |
| { |
| INDEX( (GLfloat) *c ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Indexubv( const GLubyte *c ) |
| { |
| INDEX( (GLfloat) *c ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Normal3b( GLbyte nx, GLbyte ny, GLbyte nz ) |
| { |
| NORMAL( BYTE_TO_FLOAT(nx), BYTE_TO_FLOAT(ny), BYTE_TO_FLOAT(nz) ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Normal3d( GLdouble nx, GLdouble ny, GLdouble nz ) |
| { |
| NORMAL((GLfloat) nx, (GLfloat) ny, (GLfloat) nz); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Normal3i( GLint nx, GLint ny, GLint nz ) |
| { |
| NORMAL( INT_TO_FLOAT(nx), INT_TO_FLOAT(ny), INT_TO_FLOAT(nz) ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Normal3s( GLshort nx, GLshort ny, GLshort nz ) |
| { |
| NORMAL( SHORT_TO_FLOAT(nx), SHORT_TO_FLOAT(ny), SHORT_TO_FLOAT(nz) ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Normal3bv( const GLbyte *v ) |
| { |
| NORMAL( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2]) ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Normal3dv( const GLdouble *v ) |
| { |
| NORMAL( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Normal3iv( const GLint *v ) |
| { |
| NORMAL( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2]) ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Normal3sv( const GLshort *v ) |
| { |
| NORMAL( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), SHORT_TO_FLOAT(v[2]) ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_TexCoord1d( GLdouble s ) |
| { |
| TEXCOORD1((GLfloat) s); |
| } |
| |
| static void GLAPIENTRY |
| loopback_TexCoord1i( GLint s ) |
| { |
| TEXCOORD1((GLfloat) s); |
| } |
| |
| static void GLAPIENTRY |
| loopback_TexCoord1s( GLshort s ) |
| { |
| TEXCOORD1((GLfloat) s); |
| } |
| |
| static void GLAPIENTRY |
| loopback_TexCoord2d( GLdouble s, GLdouble t ) |
| { |
| TEXCOORD2((GLfloat) s,(GLfloat) t); |
| } |
| |
| static void GLAPIENTRY |
| loopback_TexCoord2s( GLshort s, GLshort t ) |
| { |
| TEXCOORD2((GLfloat) s,(GLfloat) t); |
| } |
| |
| static void GLAPIENTRY |
| loopback_TexCoord2i( GLint s, GLint t ) |
| { |
| TEXCOORD2((GLfloat) s,(GLfloat) t); |
| } |
| |
| static void GLAPIENTRY |
| loopback_TexCoord3d( GLdouble s, GLdouble t, GLdouble r ) |
| { |
| TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r); |
| } |
| |
| static void GLAPIENTRY |
| loopback_TexCoord3i( GLint s, GLint t, GLint r ) |
| { |
| TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r); |
| } |
| |
| static void GLAPIENTRY |
| loopback_TexCoord3s( GLshort s, GLshort t, GLshort r ) |
| { |
| TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r); |
| } |
| |
| static void GLAPIENTRY |
| loopback_TexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ) |
| { |
| TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q); |
| } |
| |
| static void GLAPIENTRY |
| loopback_TexCoord4i( GLint s, GLint t, GLint r, GLint q ) |
| { |
| TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q); |
| } |
| |
| static void GLAPIENTRY |
| loopback_TexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ) |
| { |
| TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q); |
| } |
| |
| static void GLAPIENTRY |
| loopback_TexCoord1dv( const GLdouble *v ) |
| { |
| TEXCOORD1((GLfloat) v[0]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_TexCoord1iv( const GLint *v ) |
| { |
| TEXCOORD1((GLfloat) v[0]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_TexCoord1sv( const GLshort *v ) |
| { |
| TEXCOORD1((GLfloat) v[0]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_TexCoord2dv( const GLdouble *v ) |
| { |
| TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_TexCoord2iv( const GLint *v ) |
| { |
| TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_TexCoord2sv( const GLshort *v ) |
| { |
| TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_TexCoord3dv( const GLdouble *v ) |
| { |
| TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_TexCoord3iv( const GLint *v ) |
| { |
| TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_TexCoord3sv( const GLshort *v ) |
| { |
| TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_TexCoord4dv( const GLdouble *v ) |
| { |
| TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_TexCoord4iv( const GLint *v ) |
| { |
| TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_TexCoord4sv( const GLshort *v ) |
| { |
| TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Vertex2d( GLdouble x, GLdouble y ) |
| { |
| VERTEX2( (GLfloat) x, (GLfloat) y ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Vertex2i( GLint x, GLint y ) |
| { |
| VERTEX2( (GLfloat) x, (GLfloat) y ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Vertex2s( GLshort x, GLshort y ) |
| { |
| VERTEX2( (GLfloat) x, (GLfloat) y ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Vertex3d( GLdouble x, GLdouble y, GLdouble z ) |
| { |
| VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Vertex3i( GLint x, GLint y, GLint z ) |
| { |
| VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Vertex3s( GLshort x, GLshort y, GLshort z ) |
| { |
| VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Vertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) |
| { |
| VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Vertex4i( GLint x, GLint y, GLint z, GLint w ) |
| { |
| VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Vertex4s( GLshort x, GLshort y, GLshort z, GLshort w ) |
| { |
| VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Vertex2dv( const GLdouble *v ) |
| { |
| VERTEX2( (GLfloat) v[0], (GLfloat) v[1] ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Vertex2iv( const GLint *v ) |
| { |
| VERTEX2( (GLfloat) v[0], (GLfloat) v[1] ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Vertex2sv( const GLshort *v ) |
| { |
| VERTEX2( (GLfloat) v[0], (GLfloat) v[1] ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Vertex3dv( const GLdouble *v ) |
| { |
| VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Vertex3iv( const GLint *v ) |
| { |
| VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Vertex3sv( const GLshort *v ) |
| { |
| VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Vertex4dv( const GLdouble *v ) |
| { |
| VERTEX4( (GLfloat) v[0], (GLfloat) v[1], |
| (GLfloat) v[2], (GLfloat) v[3] ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Vertex4iv( const GLint *v ) |
| { |
| VERTEX4( (GLfloat) v[0], (GLfloat) v[1], |
| (GLfloat) v[2], (GLfloat) v[3] ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Vertex4sv( const GLshort *v ) |
| { |
| VERTEX4( (GLfloat) v[0], (GLfloat) v[1], |
| (GLfloat) v[2], (GLfloat) v[3] ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_MultiTexCoord1dARB(GLenum target, GLdouble s) |
| { |
| MULTI_TEXCOORD1( target, (GLfloat) s ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_MultiTexCoord1dvARB(GLenum target, const GLdouble *v) |
| { |
| MULTI_TEXCOORD1( target, (GLfloat) v[0] ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_MultiTexCoord1iARB(GLenum target, GLint s) |
| { |
| MULTI_TEXCOORD1( target, (GLfloat) s ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_MultiTexCoord1ivARB(GLenum target, const GLint *v) |
| { |
| MULTI_TEXCOORD1( target, (GLfloat) v[0] ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_MultiTexCoord1sARB(GLenum target, GLshort s) |
| { |
| MULTI_TEXCOORD1( target, (GLfloat) s ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_MultiTexCoord1svARB(GLenum target, const GLshort *v) |
| { |
| MULTI_TEXCOORD1( target, (GLfloat) v[0] ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_MultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t) |
| { |
| MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_MultiTexCoord2dvARB(GLenum target, const GLdouble *v) |
| { |
| MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_MultiTexCoord2iARB(GLenum target, GLint s, GLint t) |
| { |
| MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_MultiTexCoord2ivARB(GLenum target, const GLint *v) |
| { |
| MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_MultiTexCoord2sARB(GLenum target, GLshort s, GLshort t) |
| { |
| MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_MultiTexCoord2svARB(GLenum target, const GLshort *v) |
| { |
| MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_MultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r) |
| { |
| MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_MultiTexCoord3dvARB(GLenum target, const GLdouble *v) |
| { |
| MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_MultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r) |
| { |
| MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_MultiTexCoord3ivARB(GLenum target, const GLint *v) |
| { |
| MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_MultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r) |
| { |
| MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_MultiTexCoord3svARB(GLenum target, const GLshort *v) |
| { |
| MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_MultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
| { |
| MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t, |
| (GLfloat) r, (GLfloat) q ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_MultiTexCoord4dvARB(GLenum target, const GLdouble *v) |
| { |
| MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1], |
| (GLfloat) v[2], (GLfloat) v[3] ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_MultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q) |
| { |
| MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t, |
| (GLfloat) r, (GLfloat) q ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_MultiTexCoord4ivARB(GLenum target, const GLint *v) |
| { |
| MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1], |
| (GLfloat) v[2], (GLfloat) v[3] ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_MultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) |
| { |
| MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t, |
| (GLfloat) r, (GLfloat) q ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_MultiTexCoord4svARB(GLenum target, const GLshort *v) |
| { |
| MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1], |
| (GLfloat) v[2], (GLfloat) v[3] ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_EvalCoord2dv( const GLdouble *u ) |
| { |
| EVALCOORD2( (GLfloat) u[0], (GLfloat) u[1] ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_EvalCoord2fv( const GLfloat *u ) |
| { |
| EVALCOORD2( u[0], u[1] ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_EvalCoord2d( GLdouble u, GLdouble v ) |
| { |
| EVALCOORD2( (GLfloat) u, (GLfloat) v ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_EvalCoord1dv( const GLdouble *u ) |
| { |
| EVALCOORD1( (GLfloat) *u ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_EvalCoord1fv( const GLfloat *u ) |
| { |
| EVALCOORD1( (GLfloat) *u ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_EvalCoord1d( GLdouble u ) |
| { |
| EVALCOORD1( (GLfloat) u ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Materialf( GLenum face, GLenum pname, GLfloat param ) |
| { |
| GLfloat fparam[4]; |
| fparam[0] = param; |
| MATERIALFV( face, pname, fparam ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Materiali(GLenum face, GLenum pname, GLint param ) |
| { |
| GLfloat p = (GLfloat) param; |
| MATERIALFV(face, pname, &p); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Materialiv(GLenum face, GLenum pname, const GLint *params ) |
| { |
| GLfloat fparam[4]; |
| switch (pname) { |
| case GL_AMBIENT: |
| case GL_DIFFUSE: |
| case GL_SPECULAR: |
| case GL_EMISSION: |
| case GL_AMBIENT_AND_DIFFUSE: |
| fparam[0] = INT_TO_FLOAT( params[0] ); |
| fparam[1] = INT_TO_FLOAT( params[1] ); |
| fparam[2] = INT_TO_FLOAT( params[2] ); |
| fparam[3] = INT_TO_FLOAT( params[3] ); |
| break; |
| case GL_SHININESS: |
| fparam[0] = (GLfloat) params[0]; |
| break; |
| case GL_COLOR_INDEXES: |
| fparam[0] = (GLfloat) params[0]; |
| fparam[1] = (GLfloat) params[1]; |
| fparam[2] = (GLfloat) params[2]; |
| break; |
| default: |
| ; |
| } |
| MATERIALFV(face, pname, fparam); |
| } |
| |
| |
| static void GLAPIENTRY |
| loopback_Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) |
| { |
| RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Rectdv(const GLdouble *v1, const GLdouble *v2) |
| { |
| RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Rectfv(const GLfloat *v1, const GLfloat *v2) |
| { |
| RECTF(v1[0], v1[1], v2[0], v2[1]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Recti(GLint x1, GLint y1, GLint x2, GLint y2) |
| { |
| RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Rectiv(const GLint *v1, const GLint *v2) |
| { |
| RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) |
| { |
| RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2); |
| } |
| |
| static void GLAPIENTRY |
| loopback_Rectsv(const GLshort *v1, const GLshort *v2) |
| { |
| RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_SecondaryColor3bEXT_f( GLbyte red, GLbyte green, GLbyte blue ) |
| { |
| SECONDARYCOLORF( BYTE_TO_FLOAT(red), |
| BYTE_TO_FLOAT(green), |
| BYTE_TO_FLOAT(blue) ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_SecondaryColor3dEXT_f( GLdouble red, GLdouble green, GLdouble blue ) |
| { |
| SECONDARYCOLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue ); |
| } |
| |
| static void GLAPIENTRY |
| loopback_SecondaryColor3iEXT_f( GLint red, GLint green, GLint blue ) |
| { |
| SECONDARYCOLORF( INT_TO_FLOAT(red), |
| INT_TO_FLOAT(green), |
| INT_TO_FLOAT(blue)); |
| } |
| |
| static void GLAPIENTRY |
| loopback_SecondaryColor3sEXT_f( GLshort red, GLshort green, GLshort blue ) |
| { |
| SECONDARYCOLORF(SHORT_TO_FLOAT(red), |
| SHORT_TO_FLOAT(green), |
| SHORT_TO_FLOAT(blue)); |
| } |
| |
| static void GLAPIENTRY |
| loopback_SecondaryColor3uiEXT_f( GLuint red, GLuint green, GLuint blue ) |
| { |
| SECONDARYCOLORF(UINT_TO_FLOAT(red), |
| UINT_TO_FLOAT(green), |
| UINT_TO_FLOAT(blue)); |
| } |
| |
| static void GLAPIENTRY |
| loopback_SecondaryColor3usEXT_f( GLushort red, GLushort green, GLushort blue ) |
| { |
| SECONDARYCOLORF(USHORT_TO_FLOAT(red), |
| USHORT_TO_FLOAT(green), |
| USHORT_TO_FLOAT(blue)); |
| } |
| |
| static void GLAPIENTRY |
| loopback_SecondaryColor3ubEXT_f( GLubyte red, GLubyte green, GLubyte blue ) |
| { |
| SECONDARYCOLORF(UBYTE_TO_FLOAT(red), |
| UBYTE_TO_FLOAT(green), |
| UBYTE_TO_FLOAT(blue)); |
| } |
| |
| static void GLAPIENTRY |
| loopback_SecondaryColor3bvEXT_f( const GLbyte *v ) |
| { |
| SECONDARYCOLORF(BYTE_TO_FLOAT(v[0]), |
| BYTE_TO_FLOAT(v[1]), |
| BYTE_TO_FLOAT(v[2])); |
| } |
| |
| static void GLAPIENTRY |
| loopback_SecondaryColor3dvEXT_f( const GLdouble *v ) |
| { |
| SECONDARYCOLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); |
| } |
| static void GLAPIENTRY |
| loopback_SecondaryColor3ivEXT_f( const GLint *v ) |
| { |
| SECONDARYCOLORF(INT_TO_FLOAT(v[0]), |
| INT_TO_FLOAT(v[1]), |
| INT_TO_FLOAT(v[2])); |
| } |
| |
| static void GLAPIENTRY |
| loopback_SecondaryColor3svEXT_f( const GLshort *v ) |
| { |
| SECONDARYCOLORF(SHORT_TO_FLOAT(v[0]), |
| SHORT_TO_FLOAT(v[1]), |
| SHORT_TO_FLOAT(v[2])); |
| } |
| |
| static void GLAPIENTRY |
| loopback_SecondaryColor3uivEXT_f( const GLuint *v ) |
| { |
| SECONDARYCOLORF(UINT_TO_FLOAT(v[0]), |
| UINT_TO_FLOAT(v[1]), |
| UINT_TO_FLOAT(v[2])); |
| } |
| |
| static void GLAPIENTRY |
| loopback_SecondaryColor3usvEXT_f( const GLushort *v ) |
| { |
| SECONDARYCOLORF(USHORT_TO_FLOAT(v[0]), |
| USHORT_TO_FLOAT(v[1]), |
| USHORT_TO_FLOAT(v[2])); |
| } |
| |
| static void GLAPIENTRY |
| loopback_SecondaryColor3ubvEXT_f( const GLubyte *v ) |
| { |
| SECONDARYCOLORF(UBYTE_TO_FLOAT(v[0]), |
| UBYTE_TO_FLOAT(v[1]), |
| UBYTE_TO_FLOAT(v[2])); |
| } |
| |
| |
| /* |
| * GL_NV_vertex_program: |
| * Always loop-back to one of the VertexAttrib[1234]f[v]NV functions. |
| */ |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib1sNV(GLuint index, GLshort x) |
| { |
| ATTRIB1NV(index, (GLfloat) x); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib1dNV(GLuint index, GLdouble x) |
| { |
| ATTRIB1NV(index, (GLfloat) x); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib2sNV(GLuint index, GLshort x, GLshort y) |
| { |
| ATTRIB2NV(index, (GLfloat) x, y); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y) |
| { |
| ATTRIB2NV(index, (GLfloat) x, (GLfloat) y); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z) |
| { |
| ATTRIB3NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z) |
| { |
| ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) |
| { |
| ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
| { |
| ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) |
| { |
| ATTRIB4NV(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y), |
| UBYTE_TO_FLOAT(z), UBYTE_TO_FLOAT(w)); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib1svNV(GLuint index, const GLshort *v) |
| { |
| ATTRIB1NV(index, (GLfloat) v[0]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib1dvNV(GLuint index, const GLdouble *v) |
| { |
| ATTRIB1NV(index, (GLfloat) v[0]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib2svNV(GLuint index, const GLshort *v) |
| { |
| ATTRIB2NV(index, (GLfloat) v[0], (GLfloat) v[1]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib2dvNV(GLuint index, const GLdouble *v) |
| { |
| ATTRIB2NV(index, (GLfloat) v[0], (GLfloat) v[1]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib3svNV(GLuint index, const GLshort *v) |
| { |
| ATTRIB3NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib3dvNV(GLuint index, const GLdouble *v) |
| { |
| ATTRIB3NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib4svNV(GLuint index, const GLshort *v) |
| { |
| ATTRIB4NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], |
| (GLfloat)v[3]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib4dvNV(GLuint index, const GLdouble *v) |
| { |
| ATTRIB4NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib4ubvNV(GLuint index, const GLubyte *v) |
| { |
| ATTRIB4NV(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]), |
| UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3])); |
| } |
| |
| |
| static void GLAPIENTRY |
| loopback_VertexAttribs1svNV(GLuint index, GLsizei n, const GLshort *v) |
| { |
| GLint i; |
| for (i = n - 1; i >= 0; i--) |
| loopback_VertexAttrib1svNV(index + i, v + i); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat *v) |
| { |
| GLint i; |
| for (i = n - 1; i >= 0; i--) |
| ATTRIB1NV(index + i, v[i]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble *v) |
| { |
| GLint i; |
| for (i = n - 1; i >= 0; i--) |
| loopback_VertexAttrib1dvNV(index + i, v + i); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttribs2svNV(GLuint index, GLsizei n, const GLshort *v) |
| { |
| GLint i; |
| for (i = n - 1; i >= 0; i--) |
| loopback_VertexAttrib2svNV(index + i, v + 2 * i); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat *v) |
| { |
| GLint i; |
| for (i = n - 1; i >= 0; i--) |
| ATTRIB2NV(index + i, v[2 * i], v[2 * i + 1]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble *v) |
| { |
| GLint i; |
| for (i = n - 1; i >= 0; i--) |
| loopback_VertexAttrib2dvNV(index + i, v + 2 * i); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttribs3svNV(GLuint index, GLsizei n, const GLshort *v) |
| { |
| GLint i; |
| for (i = n - 1; i >= 0; i--) |
| loopback_VertexAttrib3svNV(index + i, v + 3 * i); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat *v) |
| { |
| GLint i; |
| for (i = n - 1; i >= 0; i--) |
| ATTRIB3NV(index + i, v[3 * i], v[3 * i + 1], v[3 * i + 2]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble *v) |
| { |
| GLint i; |
| for (i = n - 1; i >= 0; i--) |
| loopback_VertexAttrib3dvNV(index + i, v + 3 * i); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttribs4svNV(GLuint index, GLsizei n, const GLshort *v) |
| { |
| GLint i; |
| for (i = n - 1; i >= 0; i--) |
| loopback_VertexAttrib4svNV(index + i, v + 4 * i); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat *v) |
| { |
| GLint i; |
| for (i = n - 1; i >= 0; i--) |
| ATTRIB4NV(index + i, v[4 * i], v[4 * i + 1], v[4 * i + 2], v[4 * i + 3]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble *v) |
| { |
| GLint i; |
| for (i = n - 1; i >= 0; i--) |
| loopback_VertexAttrib4dvNV(index + i, v + 4 * i); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v) |
| { |
| GLint i; |
| for (i = n - 1; i >= 0; i--) |
| loopback_VertexAttrib4ubvNV(index + i, v + 4 * i); |
| } |
| |
| |
| /* |
| * GL_ARB_vertex_program |
| * Always loop-back to one of the VertexAttrib[1234]f[v]ARB functions. |
| */ |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib1sARB(GLuint index, GLshort x) |
| { |
| ATTRIB1ARB(index, (GLfloat) x); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib1dARB(GLuint index, GLdouble x) |
| { |
| ATTRIB1ARB(index, (GLfloat) x); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib2sARB(GLuint index, GLshort x, GLshort y) |
| { |
| ATTRIB2ARB(index, (GLfloat) x, y); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y) |
| { |
| ATTRIB2ARB(index, (GLfloat) x, (GLfloat) y); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z) |
| { |
| ATTRIB3ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z) |
| { |
| ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) |
| { |
| ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
| { |
| ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib1svARB(GLuint index, const GLshort *v) |
| { |
| ATTRIB1ARB(index, (GLfloat) v[0]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib1dvARB(GLuint index, const GLdouble *v) |
| { |
| ATTRIB1ARB(index, (GLfloat) v[0]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib2svARB(GLuint index, const GLshort *v) |
| { |
| ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib2dvARB(GLuint index, const GLdouble *v) |
| { |
| ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib3svARB(GLuint index, const GLshort *v) |
| { |
| ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib3dvARB(GLuint index, const GLdouble *v) |
| { |
| ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib4svARB(GLuint index, const GLshort *v) |
| { |
| ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], |
| (GLfloat)v[3]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib4dvARB(GLuint index, const GLdouble *v) |
| { |
| ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib4bvARB(GLuint index, const GLbyte * v) |
| { |
| ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib4ivARB(GLuint index, const GLint * v) |
| { |
| ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib4ubvARB(GLuint index, const GLubyte * v) |
| { |
| ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib4usvARB(GLuint index, const GLushort * v) |
| { |
| ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib4uivARB(GLuint index, const GLuint * v) |
| { |
| ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib4NbvARB(GLuint index, const GLbyte * v) |
| { |
| ATTRIB4ARB(index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), |
| BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3])); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib4NsvARB(GLuint index, const GLshort * v) |
| { |
| ATTRIB4ARB(index, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), |
| SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3])); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib4NivARB(GLuint index, const GLint * v) |
| { |
| ATTRIB4ARB(index, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), |
| INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3])); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) |
| { |
| ATTRIB4ARB(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y), |
| UBYTE_TO_FLOAT(z), UBYTE_TO_FLOAT(w)); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib4NubvARB(GLuint index, const GLubyte * v) |
| { |
| ATTRIB4ARB(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]), |
| UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3])); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib4NusvARB(GLuint index, const GLushort * v) |
| { |
| ATTRIB4ARB(index, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]), |
| USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3])); |
| } |
| |
| static void GLAPIENTRY |
| loopback_VertexAttrib4NuivARB(GLuint index, const GLuint * v) |
| { |
| ATTRIB4ARB(index, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]), |
| UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3])); |
| } |
| |
| |
| |
| |
| /* |
| * This code never registers handlers for any of the entry points |
| * listed in vtxfmt.h. |
| */ |
| void |
| _mesa_loopback_init_api_table( struct _glapi_table *dest ) |
| { |
| dest->Color3b = loopback_Color3b_f; |
| dest->Color3d = loopback_Color3d_f; |
| dest->Color3i = loopback_Color3i_f; |
| dest->Color3s = loopback_Color3s_f; |
| dest->Color3ui = loopback_Color3ui_f; |
| dest->Color3us = loopback_Color3us_f; |
| dest->Color3ub = loopback_Color3ub_f; |
| dest->Color4b = loopback_Color4b_f; |
| dest->Color4d = loopback_Color4d_f; |
| dest->Color4i = loopback_Color4i_f; |
| dest->Color4s = loopback_Color4s_f; |
| dest->Color4ui = loopback_Color4ui_f; |
| dest->Color4us = loopback_Color4us_f; |
| dest->Color4ub = loopback_Color4ub_f; |
| dest->Color3bv = loopback_Color3bv_f; |
| dest->Color3dv = loopback_Color3dv_f; |
| dest->Color3iv = loopback_Color3iv_f; |
| dest->Color3sv = loopback_Color3sv_f; |
| dest->Color3uiv = loopback_Color3uiv_f; |
| dest->Color3usv = loopback_Color3usv_f; |
| dest->Color3ubv = loopback_Color3ubv_f; |
| dest->Color4bv = loopback_Color4bv_f; |
| dest->Color4dv = loopback_Color4dv_f; |
| dest->Color4iv = loopback_Color4iv_f; |
| dest->Color4sv = loopback_Color4sv_f; |
| dest->Color4uiv = loopback_Color4uiv_f; |
| dest->Color4usv = loopback_Color4usv_f; |
| dest->Color4ubv = loopback_Color4ubv_f; |
| |
| dest->SecondaryColor3bEXT = loopback_SecondaryColor3bEXT_f; |
| dest->SecondaryColor3dEXT = loopback_SecondaryColor3dEXT_f; |
| dest->SecondaryColor3iEXT = loopback_SecondaryColor3iEXT_f; |
| dest->SecondaryColor3sEXT = loopback_SecondaryColor3sEXT_f; |
| dest->SecondaryColor3uiEXT = loopback_SecondaryColor3uiEXT_f; |
| dest->SecondaryColor3usEXT = loopback_SecondaryColor3usEXT_f; |
| dest->SecondaryColor3ubEXT = loopback_SecondaryColor3ubEXT_f; |
| dest->SecondaryColor3bvEXT = loopback_SecondaryColor3bvEXT_f; |
| dest->SecondaryColor3dvEXT = loopback_SecondaryColor3dvEXT_f; |
| dest->SecondaryColor3ivEXT = loopback_SecondaryColor3ivEXT_f; |
| dest->SecondaryColor3svEXT = loopback_SecondaryColor3svEXT_f; |
| dest->SecondaryColor3uivEXT = loopback_SecondaryColor3uivEXT_f; |
| dest->SecondaryColor3usvEXT = loopback_SecondaryColor3usvEXT_f; |
| dest->SecondaryColor3ubvEXT = loopback_SecondaryColor3ubvEXT_f; |
| |
| dest->Indexd = loopback_Indexd; |
| dest->Indexi = loopback_Indexi; |
| dest->Indexs = loopback_Indexs; |
| dest->Indexub = loopback_Indexub; |
| dest->Indexdv = loopback_Indexdv; |
| dest->Indexiv = loopback_Indexiv; |
| dest->Indexsv = loopback_Indexsv; |
| dest->Indexubv = loopback_Indexubv; |
| dest->Normal3b = loopback_Normal3b; |
| dest->Normal3d = loopback_Normal3d; |
| dest->Normal3i = loopback_Normal3i; |
| dest->Normal3s = loopback_Normal3s; |
| dest->Normal3bv = loopback_Normal3bv; |
| dest->Normal3dv = loopback_Normal3dv; |
| dest->Normal3iv = loopback_Normal3iv; |
| dest->Normal3sv = loopback_Normal3sv; |
| dest->TexCoord1d = loopback_TexCoord1d; |
| dest->TexCoord1i = loopback_TexCoord1i; |
| dest->TexCoord1s = loopback_TexCoord1s; |
| dest->TexCoord2d = loopback_TexCoord2d; |
| dest->TexCoord2s = loopback_TexCoord2s; |
| dest->TexCoord2i = loopback_TexCoord2i; |
| dest->TexCoord3d = loopback_TexCoord3d; |
| dest->TexCoord3i = loopback_TexCoord3i; |
| dest->TexCoord3s = loopback_TexCoord3s; |
| dest->TexCoord4d = loopback_TexCoord4d; |
| dest->TexCoord4i = loopback_TexCoord4i; |
| dest->TexCoord4s = loopback_TexCoord4s; |
| dest->TexCoord1dv = loopback_TexCoord1dv; |
| dest->TexCoord1iv = loopback_TexCoord1iv; |
| dest->TexCoord1sv = loopback_TexCoord1sv; |
| dest->TexCoord2dv = loopback_TexCoord2dv; |
| dest->TexCoord2iv = loopback_TexCoord2iv; |
| dest->TexCoord2sv = loopback_TexCoord2sv; |
| dest->TexCoord3dv = loopback_TexCoord3dv; |
| dest->TexCoord3iv = loopback_TexCoord3iv; |
| dest->TexCoord3sv = loopback_TexCoord3sv; |
| dest->TexCoord4dv = loopback_TexCoord4dv; |
| dest->TexCoord4iv = loopback_TexCoord4iv; |
| dest->TexCoord4sv = loopback_TexCoord4sv; |
| dest->Vertex2d = loopback_Vertex2d; |
| dest->Vertex2i = loopback_Vertex2i; |
| dest->Vertex2s = loopback_Vertex2s; |
| dest->Vertex3d = loopback_Vertex3d; |
| dest->Vertex3i = loopback_Vertex3i; |
| dest->Vertex3s = loopback_Vertex3s; |
| dest->Vertex4d = loopback_Vertex4d; |
| dest->Vertex4i = loopback_Vertex4i; |
| dest->Vertex4s = loopback_Vertex4s; |
| dest->Vertex2dv = loopback_Vertex2dv; |
| dest->Vertex2iv = loopback_Vertex2iv; |
| dest->Vertex2sv = loopback_Vertex2sv; |
| dest->Vertex3dv = loopback_Vertex3dv; |
| dest->Vertex3iv = loopback_Vertex3iv; |
| dest->Vertex3sv = loopback_Vertex3sv; |
| dest->Vertex4dv = loopback_Vertex4dv; |
| dest->Vertex4iv = loopback_Vertex4iv; |
| dest->Vertex4sv = loopback_Vertex4sv; |
| dest->MultiTexCoord1dARB = loopback_MultiTexCoord1dARB; |
| dest->MultiTexCoord1dvARB = loopback_MultiTexCoord1dvARB; |
| dest->MultiTexCoord1iARB = loopback_MultiTexCoord1iARB; |
| dest->MultiTexCoord1ivARB = loopback_MultiTexCoord1ivARB; |
| dest->MultiTexCoord1sARB = loopback_MultiTexCoord1sARB; |
| dest->MultiTexCoord1svARB = loopback_MultiTexCoord1svARB; |
| dest->MultiTexCoord2dARB = loopback_MultiTexCoord2dARB; |
| dest->MultiTexCoord2dvARB = loopback_MultiTexCoord2dvARB; |
| dest->MultiTexCoord2iARB = loopback_MultiTexCoord2iARB; |
| dest->MultiTexCoord2ivARB = loopback_MultiTexCoord2ivARB; |
| dest->MultiTexCoord2sARB = loopback_MultiTexCoord2sARB; |
| dest->MultiTexCoord2svARB = loopback_MultiTexCoord2svARB; |
| dest->MultiTexCoord3dARB = loopback_MultiTexCoord3dARB; |
| dest->MultiTexCoord3dvARB = loopback_MultiTexCoord3dvARB; |
| dest->MultiTexCoord3iARB = loopback_MultiTexCoord3iARB; |
| dest->MultiTexCoord3ivARB = loopback_MultiTexCoord3ivARB; |
| dest->MultiTexCoord3sARB = loopback_MultiTexCoord3sARB; |
| dest->MultiTexCoord3svARB = loopback_MultiTexCoord3svARB; |
| dest->MultiTexCoord4dARB = loopback_MultiTexCoord4dARB; |
| dest->MultiTexCoord4dvARB = loopback_MultiTexCoord4dvARB; |
| dest->MultiTexCoord4iARB = loopback_MultiTexCoord4iARB; |
| dest->MultiTexCoord4ivARB = loopback_MultiTexCoord4ivARB; |
| dest->MultiTexCoord4sARB = loopback_MultiTexCoord4sARB; |
| dest->MultiTexCoord4svARB = loopback_MultiTexCoord4svARB; |
| dest->EvalCoord2dv = loopback_EvalCoord2dv; |
| dest->EvalCoord2fv = loopback_EvalCoord2fv; |
| dest->EvalCoord2d = loopback_EvalCoord2d; |
| dest->EvalCoord1dv = loopback_EvalCoord1dv; |
| dest->EvalCoord1fv = loopback_EvalCoord1fv; |
| dest->EvalCoord1d = loopback_EvalCoord1d; |
| dest->Materialf = loopback_Materialf; |
| dest->Materiali = loopback_Materiali; |
| dest->Materialiv = loopback_Materialiv; |
| dest->Rectd = loopback_Rectd; |
| dest->Rectdv = loopback_Rectdv; |
| dest->Rectfv = loopback_Rectfv; |
| dest->Recti = loopback_Recti; |
| dest->Rectiv = loopback_Rectiv; |
| dest->Rects = loopback_Rects; |
| dest->Rectsv = loopback_Rectsv; |
| dest->FogCoorddEXT = loopback_FogCoorddEXT; |
| dest->FogCoorddvEXT = loopback_FogCoorddvEXT; |
| |
| dest->VertexAttrib1sNV = loopback_VertexAttrib1sNV; |
| dest->VertexAttrib1dNV = loopback_VertexAttrib1dNV; |
| dest->VertexAttrib2sNV = loopback_VertexAttrib2sNV; |
| dest->VertexAttrib2dNV = loopback_VertexAttrib2dNV; |
| dest->VertexAttrib3sNV = loopback_VertexAttrib3sNV; |
| dest->VertexAttrib3dNV = loopback_VertexAttrib3dNV; |
| dest->VertexAttrib4sNV = loopback_VertexAttrib4sNV; |
| dest->VertexAttrib4dNV = loopback_VertexAttrib4dNV; |
| dest->VertexAttrib4ubNV = loopback_VertexAttrib4ubNV; |
| dest->VertexAttrib1svNV = loopback_VertexAttrib1svNV; |
| dest->VertexAttrib1dvNV = loopback_VertexAttrib1dvNV; |
| dest->VertexAttrib2svNV = loopback_VertexAttrib2svNV; |
| dest->VertexAttrib2dvNV = loopback_VertexAttrib2dvNV; |
| dest->VertexAttrib3svNV = loopback_VertexAttrib3svNV; |
| dest->VertexAttrib3dvNV = loopback_VertexAttrib3dvNV; |
| dest->VertexAttrib4svNV = loopback_VertexAttrib4svNV; |
| dest->VertexAttrib4dvNV = loopback_VertexAttrib4dvNV; |
| dest->VertexAttrib4ubvNV = loopback_VertexAttrib4ubvNV; |
| dest->VertexAttribs1svNV = loopback_VertexAttribs1svNV; |
| dest->VertexAttribs1fvNV = loopback_VertexAttribs1fvNV; |
| dest->VertexAttribs1dvNV = loopback_VertexAttribs1dvNV; |
| dest->VertexAttribs2svNV = loopback_VertexAttribs2svNV; |
| dest->VertexAttribs2fvNV = loopback_VertexAttribs2fvNV; |
| dest->VertexAttribs2dvNV = loopback_VertexAttribs2dvNV; |
| dest->VertexAttribs3svNV = loopback_VertexAttribs3svNV; |
| dest->VertexAttribs3fvNV = loopback_VertexAttribs3fvNV; |
| dest->VertexAttribs3dvNV = loopback_VertexAttribs3dvNV; |
| dest->VertexAttribs4svNV = loopback_VertexAttribs4svNV; |
| dest->VertexAttribs4fvNV = loopback_VertexAttribs4fvNV; |
| dest->VertexAttribs4dvNV = loopback_VertexAttribs4dvNV; |
| dest->VertexAttribs4ubvNV = loopback_VertexAttribs4ubvNV; |
| |
| dest->VertexAttrib1sARB = loopback_VertexAttrib1sARB; |
| dest->VertexAttrib1dARB = loopback_VertexAttrib1dARB; |
| dest->VertexAttrib2sARB = loopback_VertexAttrib2sARB; |
| dest->VertexAttrib2dARB = loopback_VertexAttrib2dARB; |
| dest->VertexAttrib3sARB = loopback_VertexAttrib3sARB; |
| dest->VertexAttrib3dARB = loopback_VertexAttrib3dARB; |
| dest->VertexAttrib4sARB = loopback_VertexAttrib4sARB; |
| dest->VertexAttrib4dARB = loopback_VertexAttrib4dARB; |
| dest->VertexAttrib1svARB = loopback_VertexAttrib1svARB; |
| dest->VertexAttrib1dvARB = loopback_VertexAttrib1dvARB; |
| dest->VertexAttrib2svARB = loopback_VertexAttrib2svARB; |
| dest->VertexAttrib2dvARB = loopback_VertexAttrib2dvARB; |
| dest->VertexAttrib3svARB = loopback_VertexAttrib3svARB; |
| dest->VertexAttrib3dvARB = loopback_VertexAttrib3dvARB; |
| dest->VertexAttrib4svARB = loopback_VertexAttrib4svARB; |
| dest->VertexAttrib4dvARB = loopback_VertexAttrib4dvARB; |
| dest->VertexAttrib4NubARB = loopback_VertexAttrib4NubARB; |
| dest->VertexAttrib4NubvARB = loopback_VertexAttrib4NubvARB; |
| dest->VertexAttrib4bvARB = loopback_VertexAttrib4bvARB; |
| dest->VertexAttrib4ivARB = loopback_VertexAttrib4ivARB; |
| dest->VertexAttrib4ubvARB = loopback_VertexAttrib4ubvARB; |
| dest->VertexAttrib4usvARB = loopback_VertexAttrib4usvARB; |
| dest->VertexAttrib4uivARB = loopback_VertexAttrib4uivARB; |
| dest->VertexAttrib4NbvARB = loopback_VertexAttrib4NbvARB; |
| dest->VertexAttrib4NsvARB = loopback_VertexAttrib4NsvARB; |
| dest->VertexAttrib4NivARB = loopback_VertexAttrib4NivARB; |
| dest->VertexAttrib4NusvARB = loopback_VertexAttrib4NusvARB; |
| dest->VertexAttrib4NuivARB = loopback_VertexAttrib4NuivARB; |
| } |