radeonsi: implement TGSI_OPCODE_BFI (v2)
v2: Don't use the intrinsics, the shader backend can recognize these
patterns and generates optimal code automatically.
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
diff --git a/docs/GL3.txt b/docs/GL3.txt
index 267740a..b295149 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -102,7 +102,7 @@
- Dynamically uniform UBO array indices DONE (r600)
- Implicit signed -> unsigned conversions DONE
- Fused multiply-add DONE ()
- - Packing/bitfield/conversion functions DONE (r600)
+ - Packing/bitfield/conversion functions DONE (r600, radeonsi)
- Enhanced textureGather DONE (r600, radeonsi)
- Geometry shader instancing DONE (r600)
- Geometry shader multiple streams DONE ()