commit | b640dfcd0506253231b93c03de7ee393fb0dfc46 | [log] [tgz] |
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author | Dave Airlie <airlied@redhat.com> | Tue Mar 28 05:45:00 2017 +1000 |
committer | Dave Airlie <airlied@redhat.com> | Tue Mar 28 08:39:14 2017 +1000 |
tree | 4f208de3d78f2c28cf976d98b0b80ef9ec35ca50 | |
parent | f1f1cb41d0a80230085e63e8de65aa58ff3872da [diff] |
radv: don't emit no color formats. (v3) If we had no rasterization, we'd emit SPI color format as all 0's the hw dislikes this, add the workaround from radeonsi. Found while debugging tessellation v2: handle at pipeline stage, we have to handle it after we process the fragment shader. (Bas) v3: simplify even further, remove old fallback. Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Signed-off-by: Dave Airlie <airlied@redhat.com>