| /* |
| * Copyright © 2011 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #include <assert.h> |
| |
| #include "intel_batchbuffer.h" |
| #include "intel_fbo.h" |
| #include "intel_mipmap_tree.h" |
| |
| #include "brw_context.h" |
| #include "brw_defines.h" |
| #include "brw_state.h" |
| |
| #include "brw_blorp.h" |
| #include "gen7_blorp.h" |
| |
| |
| /* 3DSTATE_URB_VS |
| * 3DSTATE_URB_HS |
| * 3DSTATE_URB_DS |
| * 3DSTATE_URB_GS |
| * |
| * If the 3DSTATE_URB_VS is emitted, than the others must be also. From the |
| * BSpec, Volume 2a "3D Pipeline Overview", Section 1.7.1 3DSTATE_URB_VS: |
| * 3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be |
| * programmed in order for the programming of this state to be |
| * valid. |
| */ |
| static void |
| gen7_blorp_emit_urb_config(struct brw_context *brw, |
| const brw_blorp_params *params) |
| { |
| /* The minimum valid value is 32. See 3DSTATE_URB_VS, |
| * Dword 1.15:0 "VS Number of URB Entries". |
| */ |
| int num_vs_entries = 32; |
| int vs_size = 2; |
| int vs_start = 2; /* skip over push constants */ |
| |
| gen7_emit_urb_state(brw, num_vs_entries, vs_size, vs_start); |
| } |
| |
| |
| /* 3DSTATE_BLEND_STATE_POINTERS */ |
| static void |
| gen7_blorp_emit_blend_state_pointer(struct brw_context *brw, |
| const brw_blorp_params *params, |
| uint32_t cc_blend_state_offset) |
| { |
| struct intel_context *intel = &brw->intel; |
| |
| BEGIN_BATCH(2); |
| OUT_BATCH(_3DSTATE_BLEND_STATE_POINTERS << 16 | (2 - 2)); |
| OUT_BATCH(cc_blend_state_offset | 1); |
| ADVANCE_BATCH(); |
| } |
| |
| |
| /* 3DSTATE_CC_STATE_POINTERS */ |
| static void |
| gen7_blorp_emit_cc_state_pointer(struct brw_context *brw, |
| const brw_blorp_params *params, |
| uint32_t cc_state_offset) |
| { |
| struct intel_context *intel = &brw->intel; |
| |
| BEGIN_BATCH(2); |
| OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (2 - 2)); |
| OUT_BATCH(cc_state_offset | 1); |
| ADVANCE_BATCH(); |
| } |
| |
| static void |
| gen7_blorp_emit_cc_viewport(struct brw_context *brw, |
| const brw_blorp_params *params) |
| { |
| struct intel_context *intel = &brw->intel; |
| struct brw_cc_viewport *ccv; |
| uint32_t cc_vp_offset; |
| |
| ccv = (struct brw_cc_viewport *)brw_state_batch(brw, AUB_TRACE_CC_VP_STATE, |
| sizeof(*ccv), 32, |
| &cc_vp_offset); |
| ccv->min_depth = 0.0; |
| ccv->max_depth = 1.0; |
| |
| BEGIN_BATCH(2); |
| OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS_CC << 16 | (2 - 2)); |
| OUT_BATCH(cc_vp_offset); |
| ADVANCE_BATCH(); |
| } |
| |
| |
| /* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS |
| * |
| * The offset is relative to CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress. |
| */ |
| static void |
| gen7_blorp_emit_depth_stencil_state_pointers(struct brw_context *brw, |
| const brw_blorp_params *params, |
| uint32_t depthstencil_offset) |
| { |
| struct intel_context *intel = &brw->intel; |
| |
| BEGIN_BATCH(2); |
| OUT_BATCH(_3DSTATE_DEPTH_STENCIL_STATE_POINTERS << 16 | (2 - 2)); |
| OUT_BATCH(depthstencil_offset | 1); |
| ADVANCE_BATCH(); |
| } |
| |
| |
| /* SURFACE_STATE for renderbuffer or texture surface (see |
| * brw_update_renderbuffer_surface and brw_update_texture_surface) |
| */ |
| static uint32_t |
| gen7_blorp_emit_surface_state(struct brw_context *brw, |
| const brw_blorp_params *params, |
| const brw_blorp_surface_info *surface, |
| uint32_t read_domains, uint32_t write_domain, |
| bool is_render_target) |
| { |
| struct intel_context *intel = &brw->intel; |
| |
| uint32_t wm_surf_offset; |
| uint32_t width = surface->width; |
| uint32_t height = surface->height; |
| /* Note: since gen7 uses INTEL_MSAA_LAYOUT_CMS or INTEL_MSAA_LAYOUT_UMS for |
| * color surfaces, width and height are measured in pixels; we don't need |
| * to divide them by 2 as we do for Gen6 (see |
| * gen6_blorp_emit_surface_state). |
| */ |
| struct intel_region *region = surface->mt->region; |
| uint32_t tile_x, tile_y; |
| |
| struct gen7_surface_state *surf = (struct gen7_surface_state *) |
| brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, sizeof(*surf), 32, |
| &wm_surf_offset); |
| memset(surf, 0, sizeof(*surf)); |
| |
| if (surface->mt->align_h == 4) |
| surf->ss0.vertical_alignment = 1; |
| if (surface->mt->align_w == 8) |
| surf->ss0.horizontal_alignment = 1; |
| |
| surf->ss0.surface_format = surface->brw_surfaceformat; |
| surf->ss0.surface_type = BRW_SURFACE_2D; |
| surf->ss0.surface_array_spacing = surface->array_spacing_lod0 ? |
| GEN7_SURFACE_ARYSPC_LOD0 : GEN7_SURFACE_ARYSPC_FULL; |
| |
| /* reloc */ |
| surf->ss1.base_addr = surface->compute_tile_offsets(&tile_x, &tile_y); |
| surf->ss1.base_addr += region->bo->offset; |
| |
| /* Note that the low bits of these fields are missing, so |
| * there's the possibility of getting in trouble. |
| */ |
| assert(tile_x % 4 == 0); |
| assert(tile_y % 2 == 0); |
| surf->ss5.x_offset = tile_x / 4; |
| surf->ss5.y_offset = tile_y / 2; |
| |
| surf->ss2.width = width - 1; |
| surf->ss2.height = height - 1; |
| |
| uint32_t tiling = surface->map_stencil_as_y_tiled |
| ? I915_TILING_Y : region->tiling; |
| gen7_set_surface_tiling(surf, tiling); |
| |
| uint32_t pitch_bytes = region->pitch * region->cpp; |
| if (surface->map_stencil_as_y_tiled) |
| pitch_bytes *= 2; |
| surf->ss3.pitch = pitch_bytes - 1; |
| |
| gen7_set_surface_msaa(surf, surface->num_samples, surface->msaa_layout); |
| if (surface->msaa_layout == INTEL_MSAA_LAYOUT_CMS) { |
| gen7_set_surface_mcs_info(brw, surf, wm_surf_offset, |
| surface->mt->mcs_mt, is_render_target); |
| } |
| |
| if (intel->is_haswell) { |
| surf->ss7.shader_channel_select_r = HSW_SCS_RED; |
| surf->ss7.shader_channel_select_g = HSW_SCS_GREEN; |
| surf->ss7.shader_channel_select_b = HSW_SCS_BLUE; |
| surf->ss7.shader_channel_select_a = HSW_SCS_ALPHA; |
| } |
| |
| /* Emit relocation to surface contents */ |
| drm_intel_bo_emit_reloc(brw->intel.batch.bo, |
| wm_surf_offset + |
| offsetof(struct gen7_surface_state, ss1), |
| region->bo, |
| surf->ss1.base_addr - region->bo->offset, |
| read_domains, write_domain); |
| |
| gen7_check_surface_setup(surf, is_render_target); |
| |
| return wm_surf_offset; |
| } |
| |
| |
| /** |
| * SAMPLER_STATE. See gen7_update_sampler_state(). |
| */ |
| static uint32_t |
| gen7_blorp_emit_sampler_state(struct brw_context *brw, |
| const brw_blorp_params *params) |
| { |
| uint32_t sampler_offset; |
| |
| struct gen7_sampler_state *sampler = (struct gen7_sampler_state *) |
| brw_state_batch(brw, AUB_TRACE_SAMPLER_STATE, |
| sizeof(struct gen7_sampler_state), |
| 32, &sampler_offset); |
| memset(sampler, 0, sizeof(*sampler)); |
| |
| sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR; |
| sampler->ss0.mip_filter = BRW_MIPFILTER_NONE; |
| sampler->ss0.mag_filter = BRW_MAPFILTER_LINEAR; |
| |
| sampler->ss3.r_wrap_mode = BRW_TEXCOORDMODE_CLAMP; |
| sampler->ss3.s_wrap_mode = BRW_TEXCOORDMODE_CLAMP; |
| sampler->ss3.t_wrap_mode = BRW_TEXCOORDMODE_CLAMP; |
| |
| // sampler->ss0.min_mag_neq = 1; |
| |
| /* Set LOD bias: |
| */ |
| sampler->ss0.lod_bias = 0; |
| |
| sampler->ss0.lod_preclamp = 1; /* OpenGL mode */ |
| sampler->ss0.default_color_mode = 0; /* OpenGL/DX10 mode */ |
| |
| /* Set BaseMipLevel, MaxLOD, MinLOD: |
| * |
| * XXX: I don't think that using firstLevel, lastLevel works, |
| * because we always setup the surface state as if firstLevel == |
| * level zero. Probably have to subtract firstLevel from each of |
| * these: |
| */ |
| sampler->ss0.base_level = U_FIXED(0, 1); |
| |
| sampler->ss1.max_lod = U_FIXED(0, 8); |
| sampler->ss1.min_lod = U_FIXED(0, 8); |
| |
| sampler->ss3.non_normalized_coord = 1; |
| |
| sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MIN | |
| BRW_ADDRESS_ROUNDING_ENABLE_V_MIN | |
| BRW_ADDRESS_ROUNDING_ENABLE_R_MIN; |
| sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MAG | |
| BRW_ADDRESS_ROUNDING_ENABLE_V_MAG | |
| BRW_ADDRESS_ROUNDING_ENABLE_R_MAG; |
| |
| return sampler_offset; |
| } |
| |
| |
| /* 3DSTATE_HS |
| * |
| * Disable the hull shader. |
| */ |
| static void |
| gen7_blorp_emit_hs_disable(struct brw_context *brw, |
| const brw_blorp_params *params) |
| { |
| struct intel_context *intel = &brw->intel; |
| |
| BEGIN_BATCH(7); |
| OUT_BATCH(_3DSTATE_HS << 16 | (7 - 2)); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| ADVANCE_BATCH(); |
| } |
| |
| |
| /* 3DSTATE_TE |
| * |
| * Disable the tesselation engine. |
| */ |
| static void |
| gen7_blorp_emit_te_disable(struct brw_context *brw, |
| const brw_blorp_params *params) |
| { |
| struct intel_context *intel = &brw->intel; |
| |
| BEGIN_BATCH(4); |
| OUT_BATCH(_3DSTATE_TE << 16 | (4 - 2)); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| ADVANCE_BATCH(); |
| } |
| |
| |
| /* 3DSTATE_DS |
| * |
| * Disable the domain shader. |
| */ |
| static void |
| gen7_blorp_emit_ds_disable(struct brw_context *brw, |
| const brw_blorp_params *params) |
| { |
| struct intel_context *intel = &brw->intel; |
| |
| BEGIN_BATCH(6); |
| OUT_BATCH(_3DSTATE_DS << 16 | (6 - 2)); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| ADVANCE_BATCH(); |
| } |
| |
| |
| /* 3DSTATE_STREAMOUT |
| * |
| * Disable streamout. |
| */ |
| static void |
| gen7_blorp_emit_streamout_disable(struct brw_context *brw, |
| const brw_blorp_params *params) |
| { |
| struct intel_context *intel = &brw->intel; |
| |
| BEGIN_BATCH(3); |
| OUT_BATCH(_3DSTATE_STREAMOUT << 16 | (3 - 2)); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| ADVANCE_BATCH(); |
| } |
| |
| |
| static void |
| gen7_blorp_emit_sf_config(struct brw_context *brw, |
| const brw_blorp_params *params) |
| { |
| struct intel_context *intel = &brw->intel; |
| |
| /* 3DSTATE_SF |
| * |
| * Disable ViewportTransformEnable (dw1.1) |
| * |
| * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D |
| * Primitives Overview": |
| * RECTLIST: Viewport Mapping must be DISABLED (as is typical with the |
| * use of screen- space coordinates). |
| * |
| * A solid rectangle must be rendered, so set FrontFaceFillMode (dw1.6:5) |
| * and BackFaceFillMode (dw1.4:3) to SOLID(0). |
| * |
| * From the Sandy Bridge PRM, Volume 2, Part 1, Section |
| * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode: |
| * SOLID: Any triangle or rectangle object found to be front-facing |
| * is rendered as a solid object. This setting is required when |
| * (rendering rectangle (RECTLIST) objects. |
| */ |
| { |
| BEGIN_BATCH(7); |
| OUT_BATCH(_3DSTATE_SF << 16 | (7 - 2)); |
| OUT_BATCH(params->depth_format << |
| GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT); |
| OUT_BATCH(params->num_samples > 1 ? GEN6_SF_MSRAST_ON_PATTERN : 0); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| ADVANCE_BATCH(); |
| } |
| |
| /* 3DSTATE_SBE */ |
| { |
| BEGIN_BATCH(14); |
| OUT_BATCH(_3DSTATE_SBE << 16 | (14 - 2)); |
| OUT_BATCH((1 - 1) << GEN7_SBE_NUM_OUTPUTS_SHIFT | /* only position */ |
| 1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT | |
| 0 << GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT); |
| for (int i = 0; i < 12; ++i) |
| OUT_BATCH(0); |
| ADVANCE_BATCH(); |
| } |
| } |
| |
| |
| /** |
| * Disable thread dispatch (dw5.19) and enable the HiZ op. |
| */ |
| static void |
| gen7_blorp_emit_wm_config(struct brw_context *brw, |
| const brw_blorp_params *params, |
| brw_blorp_prog_data *prog_data) |
| { |
| struct intel_context *intel = &brw->intel; |
| |
| uint32_t dw1 = 0, dw2 = 0; |
| |
| switch (params->hiz_op) { |
| case GEN6_HIZ_OP_DEPTH_CLEAR: |
| dw1 |= GEN7_WM_DEPTH_CLEAR; |
| break; |
| case GEN6_HIZ_OP_DEPTH_RESOLVE: |
| dw1 |= GEN7_WM_DEPTH_RESOLVE; |
| break; |
| case GEN6_HIZ_OP_HIZ_RESOLVE: |
| dw1 |= GEN7_WM_HIERARCHICAL_DEPTH_RESOLVE; |
| break; |
| case GEN6_HIZ_OP_NONE: |
| break; |
| default: |
| assert(0); |
| break; |
| } |
| dw1 |= GEN7_WM_STATISTICS_ENABLE; |
| dw1 |= GEN7_WM_LINE_AA_WIDTH_1_0; |
| dw1 |= GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5; |
| dw1 |= 0 << GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT; /* No interp */ |
| if (params->use_wm_prog) { |
| dw1 |= GEN7_WM_KILL_ENABLE; /* TODO: temporarily smash on */ |
| dw1 |= GEN7_WM_DISPATCH_ENABLE; /* We are rendering */ |
| } |
| |
| if (params->num_samples > 1) { |
| dw1 |= GEN7_WM_MSRAST_ON_PATTERN; |
| if (prog_data && prog_data->persample_msaa_dispatch) |
| dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE; |
| else |
| dw2 |= GEN7_WM_MSDISPMODE_PERPIXEL; |
| } else { |
| dw1 |= GEN7_WM_MSRAST_OFF_PIXEL; |
| dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE; |
| } |
| |
| BEGIN_BATCH(3); |
| OUT_BATCH(_3DSTATE_WM << 16 | (3 - 2)); |
| OUT_BATCH(dw1); |
| OUT_BATCH(dw2); |
| ADVANCE_BATCH(); |
| } |
| |
| |
| /** |
| * 3DSTATE_PS |
| * |
| * Pixel shader dispatch is disabled above in 3DSTATE_WM, dw1.29. Despite |
| * that, thread dispatch info must still be specified. |
| * - Maximum Number of Threads (dw4.24:31) must be nonzero, as the BSpec |
| * states that the valid range for this field is [0x3, 0x2f]. |
| * - A dispatch mode must be given; that is, at least one of the |
| * "N Pixel Dispatch Enable" (N=8,16,32) fields must be set. This was |
| * discovered through simulator error messages. |
| */ |
| static void |
| gen7_blorp_emit_ps_config(struct brw_context *brw, |
| const brw_blorp_params *params, |
| uint32_t prog_offset, |
| brw_blorp_prog_data *prog_data) |
| { |
| struct intel_context *intel = &brw->intel; |
| uint32_t dw2, dw4, dw5; |
| const int max_threads_shift = brw->intel.is_haswell ? |
| HSW_PS_MAX_THREADS_SHIFT : IVB_PS_MAX_THREADS_SHIFT; |
| |
| dw2 = dw4 = dw5 = 0; |
| dw4 |= (brw->max_wm_threads - 1) << max_threads_shift; |
| |
| /* If there's a WM program, we need to do 16-pixel dispatch since that's |
| * what the program is compiled for. If there isn't, then it shouldn't |
| * matter because no program is actually being run. However, the hardware |
| * gets angry if we don't enable at least one dispatch mode, so just enable |
| * 16-pixel dispatch unconditionally. |
| */ |
| dw4 |= GEN7_PS_16_DISPATCH_ENABLE; |
| |
| if (intel->is_haswell) |
| dw4 |= SET_FIELD(1, HSW_PS_SAMPLE_MASK); /* 1 sample for now */ |
| if (params->use_wm_prog) { |
| dw2 |= 1 << GEN7_PS_SAMPLER_COUNT_SHIFT; /* Up to 4 samplers */ |
| dw4 |= GEN7_PS_PUSH_CONSTANT_ENABLE; |
| dw5 |= prog_data->first_curbe_grf << GEN7_PS_DISPATCH_START_GRF_SHIFT_0; |
| } |
| |
| BEGIN_BATCH(8); |
| OUT_BATCH(_3DSTATE_PS << 16 | (8 - 2)); |
| OUT_BATCH(params->use_wm_prog ? prog_offset : 0); |
| OUT_BATCH(dw2); |
| OUT_BATCH(0); |
| OUT_BATCH(dw4); |
| OUT_BATCH(dw5); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| ADVANCE_BATCH(); |
| } |
| |
| |
| static void |
| gen7_blorp_emit_binding_table_pointers_ps(struct brw_context *brw, |
| const brw_blorp_params *params, |
| uint32_t wm_bind_bo_offset) |
| { |
| struct intel_context *intel = &brw->intel; |
| |
| BEGIN_BATCH(2); |
| OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS_PS << 16 | (2 - 2)); |
| OUT_BATCH(wm_bind_bo_offset); |
| ADVANCE_BATCH(); |
| } |
| |
| |
| static void |
| gen7_blorp_emit_sampler_state_pointers_ps(struct brw_context *brw, |
| const brw_blorp_params *params, |
| uint32_t sampler_offset) |
| { |
| struct intel_context *intel = &brw->intel; |
| |
| BEGIN_BATCH(2); |
| OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS_PS << 16 | (2 - 2)); |
| OUT_BATCH(sampler_offset); |
| ADVANCE_BATCH(); |
| } |
| |
| |
| static void |
| gen7_blorp_emit_constant_ps(struct brw_context *brw, |
| const brw_blorp_params *params, |
| uint32_t wm_push_const_offset) |
| { |
| struct intel_context *intel = &brw->intel; |
| |
| /* Make sure the push constants fill an exact integer number of |
| * registers. |
| */ |
| assert(sizeof(brw_blorp_wm_push_constants) % 32 == 0); |
| |
| /* There must be at least one register worth of push constant data. */ |
| assert(BRW_BLORP_NUM_PUSH_CONST_REGS > 0); |
| |
| /* Enable push constant buffer 0. */ |
| BEGIN_BATCH(7); |
| OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 | |
| (7 - 2)); |
| OUT_BATCH(BRW_BLORP_NUM_PUSH_CONST_REGS); |
| OUT_BATCH(0); |
| OUT_BATCH(wm_push_const_offset); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| ADVANCE_BATCH(); |
| } |
| |
| |
| static void |
| gen7_blorp_emit_depth_stencil_config(struct brw_context *brw, |
| const brw_blorp_params *params) |
| { |
| struct intel_context *intel = &brw->intel; |
| uint32_t draw_x = params->depth.x_offset; |
| uint32_t draw_y = params->depth.y_offset; |
| uint32_t tile_mask_x, tile_mask_y; |
| |
| gen6_blorp_compute_tile_masks(params, &tile_mask_x, &tile_mask_y); |
| |
| /* 3DSTATE_DEPTH_BUFFER */ |
| { |
| uint32_t tile_x = draw_x & tile_mask_x; |
| uint32_t tile_y = draw_y & tile_mask_y; |
| uint32_t offset = |
| intel_region_get_aligned_offset(params->depth.mt->region, |
| draw_x & ~tile_mask_x, |
| draw_y & ~tile_mask_y, false); |
| |
| /* According to the Sandy Bridge PRM, volume 2 part 1, pp326-327 |
| * (3DSTATE_DEPTH_BUFFER dw5), in the documentation for "Depth |
| * Coordinate Offset X/Y": |
| * |
| * "The 3 LSBs of both offsets must be zero to ensure correct |
| * alignment" |
| * |
| * We have no guarantee that tile_x and tile_y are correctly aligned, |
| * since they are determined by the mipmap layout, which is only aligned |
| * to multiples of 4. |
| * |
| * So, to avoid hanging the GPU, just smash the low order 3 bits of |
| * tile_x and tile_y to 0. This is a temporary workaround until we come |
| * up with a better solution. |
| */ |
| tile_x &= ~7; |
| tile_y &= ~7; |
| |
| intel_emit_depth_stall_flushes(intel); |
| |
| BEGIN_BATCH(7); |
| OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2)); |
| uint32_t pitch_bytes = |
| params->depth.mt->region->pitch * params->depth.mt->region->cpp; |
| OUT_BATCH((pitch_bytes - 1) | |
| params->depth_format << 18 | |
| 1 << 22 | /* hiz enable */ |
| 1 << 28 | /* depth write */ |
| BRW_SURFACE_2D << 29); |
| OUT_RELOC(params->depth.mt->region->bo, |
| I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, |
| offset); |
| OUT_BATCH((params->depth.width + tile_x - 1) << 4 | |
| (params->depth.height + tile_y - 1) << 18); |
| OUT_BATCH(0); |
| OUT_BATCH(tile_x | |
| tile_y << 16); |
| OUT_BATCH(0); |
| ADVANCE_BATCH(); |
| } |
| |
| /* 3DSTATE_HIER_DEPTH_BUFFER */ |
| { |
| struct intel_region *hiz_region = params->depth.mt->hiz_mt->region; |
| uint32_t hiz_offset = |
| intel_region_get_aligned_offset(hiz_region, |
| draw_x & ~tile_mask_x, |
| (draw_y & ~tile_mask_y) / 2, false); |
| |
| BEGIN_BATCH(3); |
| OUT_BATCH((GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2)); |
| OUT_BATCH(hiz_region->pitch * hiz_region->cpp - 1); |
| OUT_RELOC(hiz_region->bo, |
| I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, |
| hiz_offset); |
| ADVANCE_BATCH(); |
| } |
| |
| /* 3DSTATE_STENCIL_BUFFER */ |
| { |
| BEGIN_BATCH(3); |
| OUT_BATCH((GEN7_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2)); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| ADVANCE_BATCH(); |
| } |
| } |
| |
| |
| static void |
| gen7_blorp_emit_depth_disable(struct brw_context *brw, |
| const brw_blorp_params *params) |
| { |
| struct intel_context *intel = &brw->intel; |
| |
| BEGIN_BATCH(7); |
| OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2)); |
| OUT_BATCH(BRW_DEPTHFORMAT_D32_FLOAT << 18 | (BRW_SURFACE_NULL << 29)); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| ADVANCE_BATCH(); |
| } |
| |
| |
| /* 3DSTATE_CLEAR_PARAMS |
| * |
| * From the BSpec, Volume 2a.11 Windower, Section 1.5.6.3.2 |
| * 3DSTATE_CLEAR_PARAMS: |
| * [DevIVB] 3DSTATE_CLEAR_PARAMS must always be programmed in the along |
| * with the other Depth/Stencil state commands(i.e. 3DSTATE_DEPTH_BUFFER, |
| * 3DSTATE_STENCIL_BUFFER, or 3DSTATE_HIER_DEPTH_BUFFER). |
| */ |
| static void |
| gen7_blorp_emit_clear_params(struct brw_context *brw, |
| const brw_blorp_params *params) |
| { |
| struct intel_context *intel = &brw->intel; |
| |
| BEGIN_BATCH(3); |
| OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2)); |
| OUT_BATCH(params->depth.mt ? params->depth.mt->depth_clear_value : 0); |
| OUT_BATCH(GEN7_DEPTH_CLEAR_VALID); |
| ADVANCE_BATCH(); |
| } |
| |
| |
| /* 3DPRIMITIVE */ |
| static void |
| gen7_blorp_emit_primitive(struct brw_context *brw, |
| const brw_blorp_params *params) |
| { |
| struct intel_context *intel = &brw->intel; |
| |
| BEGIN_BATCH(7); |
| OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2)); |
| OUT_BATCH(GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL | |
| _3DPRIM_RECTLIST); |
| OUT_BATCH(3); /* vertex count per instance */ |
| OUT_BATCH(0); |
| OUT_BATCH(1); /* instance count */ |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| ADVANCE_BATCH(); |
| } |
| |
| |
| /** |
| * \copydoc gen6_blorp_exec() |
| */ |
| void |
| gen7_blorp_exec(struct intel_context *intel, |
| const brw_blorp_params *params) |
| { |
| struct gl_context *ctx = &intel->ctx; |
| struct brw_context *brw = brw_context(ctx); |
| brw_blorp_prog_data *prog_data = NULL; |
| uint32_t cc_blend_state_offset = 0; |
| uint32_t cc_state_offset = 0; |
| uint32_t depthstencil_offset; |
| uint32_t wm_push_const_offset = 0; |
| uint32_t wm_bind_bo_offset = 0; |
| uint32_t sampler_offset = 0; |
| |
| uint32_t prog_offset = params->get_wm_prog(brw, &prog_data); |
| gen6_blorp_emit_batch_head(brw, params); |
| gen7_allocate_push_constants(brw); |
| gen6_emit_3dstate_multisample(brw, params->num_samples); |
| gen6_emit_3dstate_sample_mask(brw, params->num_samples, 1.0, false); |
| gen6_blorp_emit_state_base_address(brw, params); |
| gen6_blorp_emit_vertices(brw, params); |
| gen7_blorp_emit_urb_config(brw, params); |
| if (params->use_wm_prog) { |
| cc_blend_state_offset = gen6_blorp_emit_blend_state(brw, params); |
| cc_state_offset = gen6_blorp_emit_cc_state(brw, params); |
| gen7_blorp_emit_blend_state_pointer(brw, params, cc_blend_state_offset); |
| gen7_blorp_emit_cc_state_pointer(brw, params, cc_state_offset); |
| } |
| depthstencil_offset = gen6_blorp_emit_depth_stencil_state(brw, params); |
| gen7_blorp_emit_depth_stencil_state_pointers(brw, params, |
| depthstencil_offset); |
| if (params->use_wm_prog) { |
| uint32_t wm_surf_offset_renderbuffer; |
| uint32_t wm_surf_offset_texture; |
| wm_push_const_offset = gen6_blorp_emit_wm_constants(brw, params); |
| wm_surf_offset_renderbuffer = |
| gen7_blorp_emit_surface_state(brw, params, ¶ms->dst, |
| I915_GEM_DOMAIN_RENDER, |
| I915_GEM_DOMAIN_RENDER, |
| true /* is_render_target */); |
| wm_surf_offset_texture = |
| gen7_blorp_emit_surface_state(brw, params, ¶ms->src, |
| I915_GEM_DOMAIN_SAMPLER, 0, |
| false /* is_render_target */); |
| wm_bind_bo_offset = |
| gen6_blorp_emit_binding_table(brw, params, |
| wm_surf_offset_renderbuffer, |
| wm_surf_offset_texture); |
| sampler_offset = gen7_blorp_emit_sampler_state(brw, params); |
| } |
| gen6_blorp_emit_vs_disable(brw, params); |
| gen7_blorp_emit_hs_disable(brw, params); |
| gen7_blorp_emit_te_disable(brw, params); |
| gen7_blorp_emit_ds_disable(brw, params); |
| gen6_blorp_emit_gs_disable(brw, params); |
| gen7_blorp_emit_streamout_disable(brw, params); |
| gen6_blorp_emit_clip_disable(brw, params); |
| gen7_blorp_emit_sf_config(brw, params); |
| gen7_blorp_emit_wm_config(brw, params, prog_data); |
| if (params->use_wm_prog) { |
| gen7_blorp_emit_binding_table_pointers_ps(brw, params, |
| wm_bind_bo_offset); |
| gen7_blorp_emit_sampler_state_pointers_ps(brw, params, sampler_offset); |
| gen7_blorp_emit_constant_ps(brw, params, wm_push_const_offset); |
| } |
| gen7_blorp_emit_ps_config(brw, params, prog_offset, prog_data); |
| gen7_blorp_emit_cc_viewport(brw, params); |
| |
| if (params->depth.mt) |
| gen7_blorp_emit_depth_stencil_config(brw, params); |
| else |
| gen7_blorp_emit_depth_disable(brw, params); |
| gen7_blorp_emit_clear_params(brw, params); |
| gen6_blorp_emit_drawing_rectangle(brw, params); |
| gen7_blorp_emit_primitive(brw, params); |
| |
| /* See comments above at first invocation of intel_flush() in |
| * gen6_blorp_emit_batch_head(). |
| */ |
| intel_flush(ctx); |
| |
| /* Be safe. */ |
| brw->state.dirty.brw = ~0; |
| brw->state.dirty.cache = ~0; |
| } |