mesa: Move glBindBufferBase and glBindBufferRange() to bufferobj.

The rest of the TFB implementation remains in transformfeedback.c, and
this will be shared with UBOs.

v2: Move the size/offset checks shared with UBOs to common code as
    well. (Kenneth's review)

Reviewed-by: Brian Paul <brianp@vmware.com> (v1)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
4 files changed