| commit | b83846475bac76268d75f53632faf8aad8cad02c | [log] [tgz] |
|---|---|---|
| author | Eric Anholt <eric@anholt.net> | Wed Aug 18 16:56:39 2010 -0700 |
| committer | Eric Anholt <eric@anholt.net> | Wed Aug 18 17:10:48 2010 -0700 |
| tree | c667c59b52eb4d3086432f1fc895694ab9b2007e | |
| parent | 3cd233eb5714137dccb6218ad78005511bcc02bd [diff] |
glsl2: Free the shader compiler at dri screen destruction. Hooray, we can valgrind again without adding suppressions. This also adds an interface for use by an implementation of glReleaseShaderCompiler().