mesa: for OPCODE_LIT, use _mesa_pow() instead of exp() and log()
Also, s/pow/_mesa_pow/
diff --git a/src/mesa/shader/prog_execute.c b/src/mesa/shader/prog_execute.c
index 0bc8d5f..bdac1d4 100644
--- a/src/mesa/shader/prog_execute.c
+++ b/src/mesa/shader/prog_execute.c
@@ -836,7 +836,7 @@
* result.z = result.x * APPX(result.y)
* We do what the ARB extension says.
*/
- q[2] = (GLfloat) pow(2.0, t[0]);
+ q[2] = (GLfloat) _mesa_pow(2.0, t[0]);
}
q[1] = t[0] - floor_t0;
q[3] = 1.0F;
@@ -949,7 +949,7 @@
if (a[1] == 0.0 && a[3] == 0.0)
result[2] = 1.0;
else
- result[2] = EXPF(a[3] * LOGF(a[1]));
+ result[2] = (GLfloat) _mesa_pow(a[1], a[3]);
}
else {
result[2] = 0.0;