nvc0: invalidate texture buffers for compute
This is a pretty rare situation but this can happen though.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_context.c b/src/gallium/drivers/nouveau/nvc0/nvc0_context.c
index 428b33d..d51e89d 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_context.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_context.c
@@ -263,13 +263,18 @@
return ref;
}
- for (s = 0; s < 5; ++s) {
+ for (s = 0; s < 6; ++s) {
for (i = 0; i < nvc0->num_textures[s]; ++i) {
if (nvc0->textures[s][i] &&
nvc0->textures[s][i]->texture == res) {
nvc0->textures_dirty[s] |= 1 << i;
- nvc0->dirty_3d |= NVC0_NEW_3D_TEXTURES;
- nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(s, i));
+ if (unlikely(s == 5)) {
+ nvc0->dirty_cp |= NVC0_NEW_CP_TEXTURES;
+ nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_TEX(i));
+ } else {
+ nvc0->dirty_3d |= NVC0_NEW_3D_TEXTURES;
+ nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(s, i));
+ }
if (!--ref)
return ref;
}