mesa/glsl: Separate parsing logic from _mesa_get_uniform_location.
The parsing logic is moved to a new function in the GLSL module,
parse_program_resource_name(). This name was chosen because it should
eventually be useful for handling everything that OpenGL 4.3 calls
"program resources" (e.g. uniforms, vertex inputs, fragment outputs,
and transform feedback varyings).
Future patches will make use of this function for linking transform
feedback varyings.
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 63ce178..57e7a9a 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -200,6 +200,65 @@
}
+/**
+ * Given a string identifying a program resource, break it into a base name
+ * and an optional array index in square brackets.
+ *
+ * If an array index is present, \c out_base_name_end is set to point to the
+ * "[" that precedes the array index, and the array index itself is returned
+ * as a long.
+ *
+ * If no array index is present (or if the array index is negative or
+ * mal-formed), \c out_base_name_end, is set to point to the null terminator
+ * at the end of the input string, and -1 is returned.
+ *
+ * Only the final array index is parsed; if the string contains other array
+ * indices (or structure field accesses), they are left in the base name.
+ *
+ * No attempt is made to check that the base name is properly formed;
+ * typically the caller will look up the base name in a hash table, so
+ * ill-formed base names simply turn into hash table lookup failures.
+ */
+long
+parse_program_resource_name(const GLchar *name,
+ const GLchar **out_base_name_end)
+{
+ /* Section 7.3.1 ("Program Interfaces") of the OpenGL 4.3 spec says:
+ *
+ * "When an integer array element or block instance number is part of
+ * the name string, it will be specified in decimal form without a "+"
+ * or "-" sign or any extra leading zeroes. Additionally, the name
+ * string will not include white space anywhere in the string."
+ */
+
+ const size_t len = strlen(name);
+ *out_base_name_end = name + len;
+
+ if (len == 0 || name[len-1] != ']')
+ return -1;
+
+ /* Walk backwards over the string looking for a non-digit character. This
+ * had better be the opening bracket for an array index.
+ *
+ * Initially, i specifies the location of the ']'. Since the string may
+ * contain only the ']' charcater, walk backwards very carefully.
+ */
+ unsigned i;
+ for (i = len - 1; (i > 0) && isdigit(name[i-1]); --i)
+ /* empty */ ;
+
+ if ((i == 0) || name[i-1] != '[')
+ return -1;
+
+ long array_index = strtol(&name[i], NULL, 10);
+ if (array_index < 0)
+ return -1;
+
+ *out_base_name_end = name + (i - 1);
+ return array_index;
+}
+
+
void
link_invalidate_variable_locations(gl_shader *sh, int input_base,
int output_base)