commit | b9d8f717d299c388c0dd238d6315e5becd120406 | [log] [tgz] |
---|---|---|
author | Brian Paul <brianp@vmware.com> | Wed Feb 18 17:40:44 2009 -0700 |
committer | Brian Paul <brianp@vmware.com> | Wed Feb 18 17:48:13 2009 -0700 |
tree | dc0c48e5e256d3a85964dc1f4e518d092bd74dc3 | |
parent | 897331ed1545b840aba429d749d283342417323f [diff] [blame] |
glsl: fix inequality in set_program_uniform() We were off by one when checking for too many uniform values.
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index 828d3f0..afd2c2a 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c
@@ -1660,7 +1660,7 @@ for (k = 0; k < count; k++) { GLfloat *uniformVal; - if (offset + k > slots) { + if (offset + k >= slots) { /* Extra array data is ignored */ break; }