glsl: Implement the GL_ARB_conservative_depth extension.

It's the same as GL_AMD_conservative_depth.  The specs have slight
differences in wording, but don't differ in content or behavior.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index b54ef41..ba81c59 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -395,7 +395,7 @@
 
         /* Validate layout qualifiers for gl_FragDepth.
          *
-         * From the AMD_conservative_depth spec:
+         * From the AMD/ARB_conservative_depth specs:
          *    "If gl_FragDepth is redeclared in any fragment shader in
          *    a program, it must be redeclared in all fragment shaders in that
          *    program that have static assignments to gl_FragDepth. All