gallium: fix potential divide by zero in fog computation

It's legal for Fog.Start == Fog.End and conformance testing does so.
diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c
index 45352d3..eee4d2d 100644
--- a/src/mesa/shader/prog_statevars.c
+++ b/src/mesa/shader/prog_statevars.c
@@ -253,7 +253,8 @@
       value[0] = ctx->Fog.Density;
       value[1] = ctx->Fog.Start;
       value[2] = ctx->Fog.End;
-      value[3] = 1.0F / (ctx->Fog.End - ctx->Fog.Start);
+      value[3] = (ctx->Fog.End == ctx->Fog.Start)
+         ? 1.0 : 1.0F / (ctx->Fog.End - ctx->Fog.Start);
       return;
    case STATE_CLIPPLANE:
       {
@@ -424,8 +425,9 @@
           * exp: 2^-(density/ln(2) * fogcoord)
           * exp2: 2^-((density/(ln(2)^2) * fogcoord)^2)
           */
-         value[0] = -1.0F / (ctx->Fog.End - ctx->Fog.Start);
-         value[1] = ctx->Fog.End / (ctx->Fog.End - ctx->Fog.Start);
+         value[0] = (ctx->Fog.End == ctx->Fog.Start)
+            ? 1.0 : -1.0F / (ctx->Fog.End - ctx->Fog.Start);
+         value[1] = ctx->Fog.End * -value[0];
          value[2] = ctx->Fog.Density * ONE_DIV_LN2;
          value[3] = ctx->Fog.Density * ONE_DIV_SQRT_LN2;
          return;