commit | ba8d3c362bf01640df9579ba65b32c1582d1ceea | [log] [tgz] |
---|---|---|
author | Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> | Sun Aug 04 01:29:53 2019 +0200 |
committer | Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> | Mon Aug 12 13:32:18 2019 +0000 |
tree | 05595055b93d4850fc70346ad42081752ea782c7 | |
parent | 035406ecf78a07e2b05fd2bec29725f83187828c [diff] |
radv: Properly use Wave64 for non-NGG GS and copy shader. Fixes: 8a86908e9a7 "radv/gfx10: add Wave32 support for vertex, tessellation and geometry shaders" Reviewed-by: Dave Airlie <airlied@redhat.com>