commit | bb255fdf06caa7fcf9af7c65524beb28a3a4faf5 | [log] [tgz] |
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author | Rob Clark <robclark@freedesktop.org> | Fri Feb 21 14:36:11 2014 -0500 |
committer | Rob Clark <robclark@freedesktop.org> | Sun Feb 23 14:58:23 2014 -0500 |
tree | b3967396f05f0ff78b3c5702961ddf0b647a58e7 | |
parent | 1c953b7cda8169c1132259d83efff4df7afbf74a [diff] |
freedreno/a3xx: drop hand-coded blit/solid shaders Instead in the common code, construct these shaders from TGSI. For now we let a2xx keep it's hand coded shaders, as it's compiler isn't quite up to the job yet. All the same it is a net drop in code size and gets rid of special cases. Signed-off-by: Rob Clark <robclark@freedesktop.org>