commit | bb326f7b01daeb97e544873f20a23614ed54c548 | [log] [tgz] |
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author | Jason Ekstrand <jason.ekstrand@intel.com> | Tue Jun 07 15:30:00 2016 -0700 |
committer | Jason Ekstrand <jason.ekstrand@intel.com> | Wed Jun 22 12:26:43 2016 -0700 |
tree | 7f149e0f980bb0f15ef201f786a83f8bc535389b | |
parent | d050ffbce950f8ececd12200145eb209819a421e [diff] |
isl/state: Set SurfaceArray based on the surface dimension According to the PRM, you can't set SurfaceArray for 3D or buffer textures. There doesn't seem to be a good reason not to set it when we can. On the other hand, if we don't set it we can end up getting strange results for 1-layer array textures such as textureSize() returning the wrong results. Reviewed-by: Chad Versace <chad.versace@intel.com> Cc: "12.0" <mesa-stable@lists.freedesktop.org>