r600g: fix the max vertex shader input limit
diff --git a/src/gallium/drivers/r600/r600_pipe.c b/src/gallium/drivers/r600/r600_pipe.c
index 2b65056..6f87c78 100644
--- a/src/gallium/drivers/r600/r600_pipe.c
+++ b/src/gallium/drivers/r600/r600_pipe.c
@@ -410,7 +410,7 @@
 	case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
 		return 32;
 	case PIPE_SHADER_CAP_MAX_INPUTS:
-		return 32;
+		return shader == PIPE_SHADER_VERTEX ? 16 : 32;
 	case PIPE_SHADER_CAP_MAX_TEMPS:
 		return 256; /* Max native temporaries. */
 	case PIPE_SHADER_CAP_MAX_ADDRS: