commit | bc029247d9d886f4546a4c3a36737d09c488b7f9 | [log] [tgz] |
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author | Brian <brian.paul@tungstengraphics.com> | Fri Apr 04 18:59:21 2008 -0600 |
committer | Brian <brian.paul@tungstengraphics.com> | Fri Apr 04 18:59:21 2008 -0600 |
tree | e1299d0eb19c15bf9fb152376e8cf25b292364a5 | |
parent | b8cc9e88e067a5cd6a1acbae6d6a314e9165652f [diff] |
mesa: no longer combine vertex/fragment shader parameters/uniforms GLSL Vertex and fragment shaders now have independent parameter buffers. A new gl_uniform_list is used to keep track of program uniforms and where each uniform is located in each shader's parameter buffer. This makes better use of the space in each buffer and simplifies shader linking.