mesa: glsl: fix error check in get_uniformfv()
(cherry picked from commit 18cd9c229a1fc8da8b7669b8d1d100f6bbeca183)
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index 161e8b6..6e13c72 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -50,6 +50,11 @@
+#ifndef GL_PROGRAM_BINARY_LENGTH_OES
+#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
+#endif
+
+
/**
* Allocate a new gl_shader_program object, initialize it.
*/
@@ -929,6 +934,9 @@
if (*params > 0)
(*params)++; /* add one for terminating zero */
break;
+ case GL_PROGRAM_BINARY_LENGTH_OES:
+ *params = 0;
+ break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname)");
return;
@@ -1022,7 +1030,7 @@
GLfloat *params)
{
struct gl_shader_program *shProg
- = _mesa_lookup_shader_program(ctx, program);
+ = _mesa_lookup_shader_program_err(ctx, program, "glGetUniform[if]v");
if (shProg) {
if (shProg->Uniforms &&
location >= 0 && location < (GLint) shProg->Uniforms->NumUniforms) {
@@ -1056,9 +1064,6 @@
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(location)");
}
}
- else {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(program)");
- }
return 0;
}