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| <title>Mesa Release Notes</title> |
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| <h1>The Mesa 3D Graphics Library</h1> |
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| <h1>Mesa 10.1.4 Release Notes / (May 20, 2014)</h1> |
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| <p> |
| Mesa 10.1.4 is a bug fix release which fixes bugs found since the 10.1.3 release. |
| </p> |
| |
| <p> |
| Mesa 10.1.4 implements the OpenGL 3.3 API, but the version reported by |
| glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / |
| glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. |
| Some drivers don't support all the features required in OpenGL 3.3. OpenGL |
| 3.3 is <strong>only</strong> available if requested at context creation |
| because compatibility contexts are not supported. |
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| <h2>MD5 checksums</h2> |
| <pre> |
| e934365d77f384bfaec844999440bef8 MesaLib-10.1.4.tar.gz |
| 6fddee101f49b7409cd29994c34ddee7 MesaLib-10.1.4.tar.bz2 |
| ba5f48e7d5e373922c804c2651fec6c1 MesaLib-10.1.4.zip |
| </pre> |
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| <h2>New features</h2> |
| <p>None</p> |
| |
| <h2>Bug fixes</h2> |
| |
| <p>This list is likely incomplete.</p> |
| |
| <ul> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78225">Bug 78225</a> - Compile error due to undefined reference to `gbm_dri_backend', fix attached</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78537">Bug 78537</a> - no anisotropic filtering in a native Half-Life 2</li> |
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| </ul> |
| |
| <h2>Changes</h2> |
| |
| <p>Brian Paul (1):</p> |
| <ul> |
| <li>mesa: fix double-freeing of dispatch tables inside glBegin/End.</li> |
| </ul> |
| |
| <p>Carl Worth (3):</p> |
| <ul> |
| <li>docs: Add MD5 sums for 10.1.3</li> |
| <li>cherry-ignore: Roland and Michel agreed to drop these patches.</li> |
| <li>VERSION: Update to 10.1.4</li> |
| </ul> |
| |
| <p>Emil Velikov (1):</p> |
| <ul> |
| <li>configure: error out if building GBM without dri</li> |
| </ul> |
| |
| <p>Eric Anholt (1):</p> |
| <ul> |
| <li>i965/vs: Use samplers for UBOs in the VS like we do for non-UBO pulls.</li> |
| </ul> |
| |
| <p>Ilia Mirkin (3):</p> |
| <ul> |
| <li>nv50/ir: make sure to reverse cond codes on all the OP_SET variants</li> |
| <li>nv50: fix setting of texture ms info to be per-stage</li> |
| <li>nv50/ir: fix integer mul lowering for u32 x u32 -> high u32</li> |
| </ul> |
| |
| <p>Michel Dänzer (1):</p> |
| <ul> |
| <li>radeonsi: Fix anisotropic filtering state setup</li> |
| </ul> |
| |
| <p>Tom Stellard (2):</p> |
| <ul> |
| <li>configure.ac: Add LLVM_VERSION_PATCH to DEFINES</li> |
| <li>radeonsi: Enable geometry shaders with LLVM 3.4.1</li> |
| </ul> |
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