commit | c20d166b4ecbde8c5dcf7fbbeb7860c6be859a69 | [log] [tgz] |
---|---|---|
author | Icecream95 <ixn@keemail.me> | Thu Jul 16 14:16:11 2020 +1200 |
committer | Marge Bot <eric+marge@anholt.net> | Fri Jul 17 14:34:47 2020 +0000 |
tree | 989b4ec5feb6f18f46e3b48f0c7fe96b48c974f0 | |
parent | 25747cea67fed6c9e1457130ff421bfac6a8c959 [diff] |
pan/mdg: Do per-sample framebuffer loads EXT_shader_framebuffer_fetch requires the fetched value to be per-sample, so we need to load the sample id when in a fragment shader. Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5930>