commit | c51d7d5fe3425b0b1cb551f47979a1e41f1f73d8 | [log] [tgz] |
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author | Kenneth Graunke <kenneth@whitecape.org> | Fri Oct 02 00:11:01 2015 -0700 |
committer | Kenneth Graunke <kenneth@whitecape.org> | Fri Nov 13 15:15:10 2015 -0800 |
tree | e7f93480f1b552bc905a6a1854deb39e32885264 | |
parent | 0df452cd0d9da031d2ef29853d39112fdf8e1d46 [diff] |
nir/lower_io: Introduce nir_store_per_vertex_output intrinsics. Similar to nir_load_per_vertex_input, but for outputs. This is not useful in geometry shaders, but will be useful in tessellation shaders. v2: Change stage_uses_per_vertex_outputs() to is_per_vertex_output(), taking a nir_variable (requested by Jason Ekstrand). Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>