commit | c542b7e43d3a504456518c9f407e21c4e7e5fa88 | [log] [tgz] |
---|---|---|
author | Nicolai Hähnle <nicolai.haehnle@amd.com> | Thu Jun 09 12:12:34 2016 +0200 |
committer | Nicolai Hähnle <nicolai.haehnle@amd.com> | Tue Jun 21 10:54:00 2016 +0200 |
tree | a0ad60f63e676e9d42b0b31003734e28a9f1152f | |
parent | 644e015f0b9236e955d679cac4bcc7a1523fc475 [diff] |
st/mesa: flush bitmap cache before compute dispatch In the unlikely case that a program uses glBitmap to render to a framebuffer whose texture is bound in a compute shader. Found by inspection. Cc: 11.2 12.0 <mesa-stable@lists.freedesktop.org> Reviewed-by: Marek Olšák <marek.olsak@amd.com>