commit | c6c1fa9a2638800155b31701190af7baccb0c18f | [log] [tgz] |
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author | Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> | Thu Jul 30 17:14:38 2020 +0200 |
committer | Marek Olšák <marek.olsak@amd.com> | Sat Sep 19 03:15:25 2020 -0400 |
tree | d5754884c076b8687086b6c97713fe4e69e07e1b | |
parent | be48cf804b34b3318d642a6d4f46a59c37908759 [diff] |
radeonsi: Put retile map in separate buffers. The retile maps are a software mechanism and hence very suceptible to change. As such I'd like to avoid making it part of the cross driver ABI. Ideally we'd just use the cached tile info + a shader to avoid these buffers altogether. Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6783>