glsl2: Fix typo in clamp() constant builtin using uint instead of int.
I take back the bad things I've said about the signed/unsigned
comparison warning now.
diff --git a/src/glsl/ir_constant_expression.cpp b/src/glsl/ir_constant_expression.cpp
index 915d362..06bea2b 100644
--- a/src/glsl/ir_constant_expression.cpp
+++ b/src/glsl/ir_constant_expression.cpp
@@ -856,7 +856,7 @@
break;
case GLSL_TYPE_INT:
data.i[c] = CLAMP(op[0]->value.i[c], op[1]->value.i[c1],
- op[2]->value.u[c2]);
+ op[2]->value.i[c2]);
break;
case GLSL_TYPE_FLOAT:
data.f[c] = CLAMP(op[0]->value.f[c], op[1]->value.f[c1],