commit | c92c18c70caf22eb9d733d8037da736ee78d5cf6 | [log] [tgz] |
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author | Rob Clark <robdclark@gmail.com> | Thu Jan 03 09:27:58 2019 -0500 |
committer | Rob Clark <robdclark@gmail.com> | Thu Jan 10 14:21:39 2019 -0500 |
tree | 89c961642a833af23d9f1f2a2e3626e0b8955d39 | |
parent | eb625d30b7b01db98b28a97ab6c15c9d3459fa74 [diff] |
freedreno/a6xx: move tile_mode to sampler-view CSO This is known when the CSO is created, so no need to patch it in later. Also, it seems like smaller textures where the first level is small enough to be linear, it seems like we should set linear tile mode. See: dEQP-GLES3.functional.texture.format.unsized.rgb_unsigned_byte_3d_pot Signed-off-by: Rob Clark <robdclark@gmail.com>