commit | c980a3aa31335b9198814f7bb98e9cde01895444 | [log] [tgz] |
---|---|---|
author | Timothy Arceri <tarceri@itsqueeze.com> | Wed Nov 01 17:28:09 2017 +1100 |
committer | Timothy Arceri <tarceri@itsqueeze.com> | Wed Nov 08 17:33:14 2017 +1100 |
tree | fe398cd5bf9eb7afd97c09be224aa730d8dc2da1 | |
parent | f6c0504abc486536175ce879042df7110861152e [diff] |
st/glsl_to_nir: generate NIR earlier We want to use nir_shader_gather_info() the GLSL IR version might be including varyings that NIR later eliminates. To do this we need to generate NIR before we we start using the in/out bitmasks. Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>