move TexturesUsed[] into gl_program since vertex programs/shaders can use textures nowadays
diff --git a/src/mesa/shader/nvfragparse.c b/src/mesa/shader/nvfragparse.c
index 0b48d40..b4e19ce 100644
--- a/src/mesa/shader/nvfragparse.c
+++ b/src/mesa/shader/nvfragparse.c
@@ -1563,7 +1563,7 @@
       program->Base.InputsRead = parseState.inputsRead;
       program->Base.OutputsWritten = parseState.outputsWritten;
       for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++)
-         program->TexturesUsed[u] = parseState.texturesUsed[u];
+         program->Base.TexturesUsed[u] = parseState.texturesUsed[u];
 
       /* save program parameters */
       program->Base.Parameters = parseState.parameters;