move TexturesUsed[] into gl_program since vertex programs/shaders can use textures nowadays
diff --git a/src/mesa/shader/program.c b/src/mesa/shader/program.c
index 3514273..a50f7cf 100644
--- a/src/mesa/shader/program.c
+++ b/src/mesa/shader/program.c
@@ -358,6 +358,8 @@
prog->NumInstructions * sizeof(struct prog_instruction));
clone->InputsRead = prog->InputsRead;
clone->OutputsWritten = prog->OutputsWritten;
+ memcpy(clone->TexturesUsed, prog->TexturesUsed, sizeof(prog->TexturesUsed));
+
if (prog->Parameters)
clone->Parameters = _mesa_clone_parameter_list(prog->Parameters);
memcpy(clone->LocalParams, prog->LocalParams, sizeof(clone->LocalParams));
@@ -389,7 +391,6 @@
const struct gl_fragment_program *fp
= (const struct gl_fragment_program *) prog;
struct gl_fragment_program *fpc = (struct gl_fragment_program *) clone;
- memcpy(fpc->TexturesUsed, fp->TexturesUsed, sizeof(fp->TexturesUsed));
fpc->NumAluInstructions = fp->NumAluInstructions;
fpc->NumTexInstructions = fp->NumTexInstructions;
fpc->NumTexIndirections = fp->NumTexIndirections;