commit | cda0ec67e6a615c10ac75e7345c8982637526d8c | [log] [tgz] |
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author | Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> | Wed Aug 21 09:02:40 2019 -0700 |
committer | Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> | Wed Aug 21 10:38:31 2019 -0700 |
tree | f7b90bb190dcfd5034d4f0b158e55c3a3144a0b3 | |
parent | 9ce45ac808e34bced2df346057beb8ab10313a87 [diff] |
pan/bifrost: Avoid buffer overflow in disassembler This path shouldn't be possible for in-spec shaders, but let's be defensive. (Because security, right? Mostly because Coverity.) Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>