mesa: _mesa_program_state_string() returns char *, not const char *.
diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c
index 78cc6aa..26ccdc7 100644
--- a/src/mesa/shader/arbprogparse.c
+++ b/src/mesa/shader/arbprogparse.c
@@ -3354,11 +3354,11 @@
fprintf (stderr, "%s\n",
Program->Base.Parameters->Parameters[a + b].Name);
if (Program->Base.Parameters->Parameters[a + b].Type == PROGRAM_STATE_VAR) {
- const char *s;
+ char *s;
s = _mesa_program_state_string(Program->Base.Parameters->Parameters
[a + b].StateIndexes);
fprintf(stderr, "%s\n", s);
- _mesa_free((char *) s);
+ _mesa_free(s);
}
else
fprintf (stderr, "%f %f %f %f\n",
diff --git a/src/mesa/shader/prog_parameter.c b/src/mesa/shader/prog_parameter.c
index 2dfd923..bfe27d2 100644
--- a/src/mesa/shader/prog_parameter.c
+++ b/src/mesa/shader/prog_parameter.c
@@ -420,7 +420,7 @@
const gl_state_index stateTokens[STATE_LENGTH])
{
const GLuint size = 4; /* XXX fix */
- const char *name;
+ char *name;
GLint index;
/* Check if the state reference is already in the list */
@@ -447,7 +447,7 @@
paramList->StateFlags |= _mesa_program_state_flags(stateTokens);
/* free name string here since we duplicated it in add_parameter() */
- _mesa_free((void *) name);
+ _mesa_free(name);
return index;
}
diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c
index 819db25..8acf37c 100644
--- a/src/mesa/shader/prog_statevars.c
+++ b/src/mesa/shader/prog_statevars.c
@@ -767,7 +767,7 @@
* For example, return "state.matrix.texture[2].inverse".
* Use _mesa_free() to deallocate the string.
*/
-const char *
+char *
_mesa_program_state_string(const gl_state_index state[STATE_LENGTH])
{
char str[1000] = "";
diff --git a/src/mesa/shader/prog_statevars.h b/src/mesa/shader/prog_statevars.h
index 0a1c235..7b490e3 100644
--- a/src/mesa/shader/prog_statevars.h
+++ b/src/mesa/shader/prog_statevars.h
@@ -129,7 +129,7 @@
_mesa_program_state_flags(const gl_state_index state[STATE_LENGTH]);
-extern const char *
+extern char *
_mesa_program_state_string(const gl_state_index state[STATE_LENGTH]);