commit | cee66dd2aa182ba30130bef3298444667753b051 | [log] [tgz] |
---|---|---|
author | Tim Rowley <timothy.o.rowley@intel.com> | Thu Nov 03 13:33:13 2016 -0500 |
committer | Tim Rowley <timothy.o.rowley@intel.com> | Mon Nov 14 09:02:36 2016 -0600 |
tree | 3c9183cde23aebf0a4d63ee2a37140508b22673b | |
parent | 5912552947cc84e794543589388d18aaf4ff6c86 [diff] |
swr: [rasterizer core/jitter] fix alpha test bug Alpha from render target 0 should always be used for alpha test for all render targets, according to GL and DX9 specs. Previously we were using alpha from the current render target. Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>