mesa: set SamplersUsed bitmask when parsing ARB fragment programs
diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c
index b6b3c88..e385b9d 100644
--- a/src/mesa/shader/arbprogparse.c
+++ b/src/mesa/shader/arbprogparse.c
@@ -3910,8 +3910,11 @@
program->Base.NumNativeTexIndirections = ap.Base.NumTexIndirections;
program->Base.InputsRead = ap.Base.InputsRead;
program->Base.OutputsWritten = ap.Base.OutputsWritten;
- for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++)
+ for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) {
program->Base.TexturesUsed[i] = ap.TexturesUsed[i];
+ if (ap.TexturesUsed[i])
+ program->Base.SamplersUsed |= (1 << i);
+ }
program->Base.ShadowSamplers = ap.ShadowSamplers;
program->FogOption = ap.FogOption;
program->UsesKill = ap.UsesKill;