commit | d17062a40e16454a15aa037a4d1d9e9562cedd46 | [log] [tgz] |
---|---|---|
author | Dave Airlie <airlied@redhat.com> | Fri May 13 15:42:19 2016 +1000 |
committer | Dave Airlie <airlied@redhat.com> | Mon May 23 11:03:40 2016 +1000 |
tree | a672ea54c162210a965561036258458bcfd7a1dc | |
parent | bddb3b5375899e99e96d499a20083d6c95486a6f [diff] |
draw: stop using CULLDIST semantic. The way the HW works doesn't really fit with having two semantics for this. The GLSL compiler emits 2 vec4s and two properties, this makes draw use those instead of CULLDIST semantics. Reviewed-by: Roland Scheidegger <sroland@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com>