egl/drm: do not crash when swapping buffers without any rendering
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
diff --git a/src/egl/drivers/dri2/platform_drm.c b/src/egl/drivers/dri2/platform_drm.c
index ab71f4b..753c60f 100644
--- a/src/egl/drivers/dri2/platform_drm.c
+++ b/src/egl/drivers/dri2/platform_drm.c
@@ -418,6 +418,14 @@
for (i = 0; i < ARRAY_SIZE(dri2_surf->color_buffers); i++)
if (dri2_surf->color_buffers[i].age > 0)
dri2_surf->color_buffers[i].age++;
+
+ /* Make sure we have a back buffer in case we're swapping without
+ * ever rendering. */
+ if (get_back_bo(dri2_surf) < 0) {
+ _eglError(EGL_BAD_ALLOC, "dri2_swap_buffers");
+ return EGL_FALSE;
+ }
+
dri2_surf->current = dri2_surf->back;
dri2_surf->current->age = 1;
dri2_surf->back = NULL;