llvmpipe: add LP_NEW_GS flag for updating vertex info
The vertex information we compute here is really dependent on the last
stage before FS. It just happened to work most of the time because new
GS tend to come with new VS and/or FS...
(The LP_NEW_GS flag was previously set but never used.)
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
diff --git a/src/gallium/drivers/llvmpipe/lp_state_derived.c b/src/gallium/drivers/llvmpipe/lp_state_derived.c
index fa9d4fb..3e75d44 100644
--- a/src/gallium/drivers/llvmpipe/lp_state_derived.c
+++ b/src/gallium/drivers/llvmpipe/lp_state_derived.c
@@ -194,6 +194,7 @@
/* This needs LP_NEW_RASTERIZER because of draw_prepare_shader_outputs(). */
if (llvmpipe->dirty & (LP_NEW_RASTERIZER |
LP_NEW_FS |
+ LP_NEW_GS |
LP_NEW_VS))
compute_vertex_info(llvmpipe);