commit | d42e09038628c47a060008ecfe54e51344a2bd5a | [log] [tgz] |
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author | Iago Toral Quiroga <itoral@igalia.com> | Fri Dec 12 15:14:32 2014 +0100 |
committer | Iago Toral Quiroga <itoral@igalia.com> | Tue Jan 13 12:19:32 2015 +0100 |
tree | 9b3c02c4953102f4e43b1b067451beea2261d6e6 | |
parent | b8b1d83c71fd148d2fd84afdc20c0aa367114f92 [diff] |
mesa: Depth and stencil attachments must be the same in OpenGL ES3 "9.4. FRAMEBUFFER COMPLETENESS ... Depth and stencil attachments, if present, are the same image." Notice that this restriction is not included in the OpenGL ES2 spec. Fixes 18 dEQP tests in: dEQP-GLES3.functional.fbo.completeness.attachment_combinations.* Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>