| Mesa 11.1.2 Release Notes / February 10, 2016 |
| ============================================= |
| |
| Mesa 11.1.2 is a bug fix release which fixes bugs found since the 11.1.1 |
| release. |
| |
| Mesa 11.1.2 implements the OpenGL 4.1 API, but the version reported by |
| glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / |
| glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being |
| used. Some drivers don't support all the features required in OpenGL |
| 4.1. OpenGL 4.1 is **only** available if requested at context creation |
| because compatibility contexts are not supported. |
| |
| SHA256 checksums |
| ---------------- |
| |
| :: |
| |
| ba0e7462b2936b86e6684c26fbb55519f8d9ad31d13a1c1e1afbe41e73466eea mesa-11.1.2.tar.gz |
| 8f72aead896b340ba0f7a4a474bfaf71681f5d675592aec1cb7ba698e319148b mesa-11.1.2.tar.xz |
| |
| New features |
| ------------ |
| |
| None |
| |
| Bug fixes |
| --------- |
| |
| This list is likely incomplete. |
| |
| - `Bug 91596 <https://bugs.freedesktop.org/show_bug.cgi?id=91596>`__ - |
| EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI |
| - `Bug 93628 <https://bugs.freedesktop.org/show_bug.cgi?id=93628>`__ - |
| Exception: attempt to use unavailable module DRM when building MesaGL |
| 11.1.0 on windows |
| - `Bug 93648 <https://bugs.freedesktop.org/show_bug.cgi?id=93648>`__ - |
| Random lines being rendered when playing Dolphin (geometry shaders |
| related, w/ apitrace) |
| - `Bug 93650 <https://bugs.freedesktop.org/show_bug.cgi?id=93650>`__ - |
| GL_ARB_separate_shader_objects is buggy (PCSX2) |
| - `Bug 93717 <https://bugs.freedesktop.org/show_bug.cgi?id=93717>`__ - |
| Meta mipmap generation can corrupt texture state |
| - `Bug 93722 <https://bugs.freedesktop.org/show_bug.cgi?id=93722>`__ - |
| Segfault when compiling shader with a subroutine that takes a |
| parameter |
| - `Bug 93731 <https://bugs.freedesktop.org/show_bug.cgi?id=93731>`__ - |
| glUniformSubroutinesuiv segfaults when subroutine uniform is bound to |
| a specific location |
| - `Bug 93761 <https://bugs.freedesktop.org/show_bug.cgi?id=93761>`__ - |
| A conditional discard in a fragment shader causes no depth writing at |
| all |
| |
| Changes |
| ------- |
| |
| Ben Widawsky (1): |
| |
| - i965/bxt: Fix conservative wm thread counts. |
| |
| Dave Airlie (1): |
| |
| - glsl: fix subroutine lowering reusing actual parmaters |
| |
| Emil Velikov (6): |
| |
| - docs: add sha256 checksums for 11.1.1 |
| - cherry-ignore: drop the i965/kbl .num_slices patch |
| - i915: correctly parse/set the context flags |
| - targets/dri: android: use WHOLE static libraries |
| - egl/dri2: expose srgb configs when KHR_gl_colorspace is available |
| - Update version to 11.1.2 |
| |
| Eric Anholt (2): |
| |
| - vc4: Don't record the seqno of a failed job submit. |
| - vc4: Throttle outstanding rendering after submission. |
| |
| François Tigeot (1): |
| |
| - gallium: Add DragonFly support |
| |
| Grazvydas Ignotas (1): |
| |
| - r600g: don't leak driver const buffers |
| |
| Ian Romanick (2): |
| |
| - meta/blit: Restore GL_DEPTH_STENCIL_TEXTURE_MODE state for |
| GL_TEXTURE_RECTANGLE |
| - meta: Use internal functions to set texture parameters |
| |
| Ilia Mirkin (6): |
| |
| - st/mesa: use surface format to generate mipmaps when available |
| - glsl: always compute proper varying type, irrespective of varying |
| packing |
| - nvc0: avoid crashing when there are holes in vertex array bindings |
| - nv50,nvc0: fix buffer clearing to respect engine alignment |
| requirements |
| - nv50/ir: fix false global CSE on instructions with multiple defs |
| - st/mesa: treat a write as a read for range purposes |
| |
| Jason Ekstrand (3): |
| |
| - i965/vec4: Use UW type for multiply into accumulator on GEN8+ |
| - i965/fs/generator: Take an actual shader stage rather than a string |
| - i965/fs: Always set channel 2 of texture headers in some stages |
| |
| Jose Fonseca (2): |
| |
| - scons: Conditionally use DRM module on pipe-loader. |
| - pipe-loader: Fix PATH_MAX define on MSVC. |
| |
| Karol Herbst (1): |
| |
| - nv50/ir: fix memory corruption when spilling and redoing RA |
| |
| Kenneth Graunke (2): |
| |
| - glsl: Make bitfield_insert/extract and bfi/bfm non-vectorizable. |
| - glsl: Allow implicit int -> uint conversions for bitwise operators |
| (&, ^, \|). |
| |
| Leo Liu (2): |
| |
| - vl: add zig zag scan for list 4x4 |
| - st/omx/dec/h264: fix corruption when scaling matrix present flag set |
| |
| Marek Olšák (1): |
| |
| - radeonsi: don't miss changes to SPI_TMPRING_SIZE |
| |
| Nicolai Hähnle (11): |
| |
| - mesa/bufferobj: make \_mesa_delete_buffer_object externally |
| accessible |
| - st/mesa: use \_mesa_delete_buffer_object |
| - radeon: use \_mesa_delete_buffer_object |
| - i915: use \_mesa_delete_buffer_object |
| - i965: use \_mesa_delete_buffer_object |
| - util/u_pstipple.c: copy immediates during transformation |
| - radeonsi: extract the VGT_GS_MODE calculation into its own function |
| - radeonsi: ensure that VGT_GS_MODE is sent when necessary |
| - radeonsi: add DCC buffer for sampler views on new CS |
| - st/mesa: use the correct address generation functions in |
| st_TexSubImage blit |
| - radeonsi: fix discard-only fragment shaders (11.1 version) |
| |
| Timothy Arceri (4): |
| |
| - glsl: fix segfault linking subroutine uniform with explicit location |
| - mesa: fix segfault in glUniformSubroutinesuiv() |
| - glsl: fix interface block error message |
| - glsl: create helper to remove outer vertex index array used by some |
| stages |