| Mesa 20.1.10 Release Notes / 2020-10-14 |
| ======================================= |
| |
| Mesa 20.1.10 is a bug fix release which fixes bugs found since the 20.1.9 release. |
| |
| Mesa 20.1.10 implements the OpenGL 4.6 API, but the version reported by |
| glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / |
| glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. |
| Some drivers don't support all the features required in OpenGL 4.6. OpenGL |
| 4.6 is **only** available if requested at context creation. |
| Compatibility contexts may report a lower version depending on each driver. |
| |
| Mesa 20.1.10 implements the Vulkan 1.2 API, but the version reported by |
| the apiVersion property of the VkPhysicalDeviceProperties struct |
| depends on the particular driver being used. |
| |
| SHA256 checksum |
| --------------- |
| |
| :: |
| |
| b1dba69910adac9fcb4cbdfd7833d99a4a8c75b91f3d2e97f0fd0a3cd8c6ee9f mesa-20.1.10.tar.xz |
| |
| |
| New features |
| ------------ |
| |
| - None |
| |
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| Bug fixes |
| --------- |
| |
| - \[RADV/ACO\] Star Citizen Lighting/Shadow Issue |
| - Graphics corruption in Super Mega Baseball 2 with RADV on Navi |
| - RADV ACO - ground line corruption in Path of Exile with Vulkan renderer |
| - omx/tizonia build broken with latest mesa git |
| - \[hsw][bisected][regression\] gpu hangs on dEQP-VK.subgroups.(shuffle|quad) tests |
| - TGL B0 Stepping gpu hangs on many dEQP-VK.subgroups.quad nonconst tests |
| |
| |
| Changes |
| ------- |
| |
| Alyssa Rosenzweig (1): |
| |
| - pan/bi: Handle vector moves |
| |
| Anuj Phogat (1): |
| |
| - intel/gen9: Enable MSC RAW Hazard Avoidance |
| |
| Bas Nieuwenhuizen (2): |
| |
| - radv: Use atomics to read query results. |
| - radv: Fix mipmap extent adjustment on GFX9+. |
| |
| Dylan Baker (1): |
| |
| - glsl/xxd.py: fix imports |
| |
| Eric Engestrom (4): |
| |
| - docs/relnotes: add sha256 sums to 20.1.9 |
| - .pick_status.json: Update to 68daac28df1b2f50a43740d1905932cfde0ddf1a |
| - .pick_status.json: Mark d78df70c2a85fd846d40b71b9e213122347bea1b as denominated |
| - .pick_status.json: Mark c02e933de4a9a644410384f815c84d1c08107b82 as applied |
| |
| Jason Ekstrand (5): |
| |
| - nir/cf: Better handle intra-block splits |
| - intel/fs: NoMask initialize the address register for shuffles |
| - nir/opt_load_store_vectorize: Use bit sizes when checking mask compatibility |
| - intel/fs: Don't use NoDDClk/NoDDClr for split SHUFFLEs |
| - intel/nir: Don't try to emit vector load_scratch instructions |
| |
| Lionel Landwerlin (1): |
| |
| - intel/perf: fix crash when no perf queries are supported |
| |
| Lucas Stach (1): |
| |
| - etnaviv: stop leaking the dummy texure descriptor BO |
| |
| Marek Olšák (1): |
| |
| - radeonsi: Fix dead lock with aux_context_lock in si_screen_clear_buffer. |
| |
| Nanley Chery (2): |
| |
| - iris: Fix a fast-clear skipping optimization |
| - anv: Enable multi-layer aux-map init for HIZ+CCS |
| |
| Pierre-Eric Pelloux-Prayer (1): |
| |
| - omx/tizonia: fix build |
| |
| Rhys Perry (4): |
| |
| - spirv: add and use a generator id enum |
| - spirv: replace discard with demote for incorrect HLSL->SPIR-V translations |
| - android: fix SPIR-V -\> NIR build |
| - scons: fix SPIR-V -\> NIR build |
| |
| Timothy Arceri (1): |
| |
| - glsl: don't duplicate state vars as uniforms in the NIR linker |
| |
| Tony Wasserka (1): |
| |
| - aco/isel: Always export position data from VS/NGG |
| |
| Vinson Lee (1): |
| |
| - freedreno: Move rsc NULL check to before rsc dereferences. |