| Mesa 20.3.2 Release Notes / 2020-12-30 |
| ====================================== |
| |
| Mesa 20.3.2 is a bug fix release which fixes bugs found since the 20.3.1 release. |
| |
| Mesa 20.3.2 implements the OpenGL 4.6 API, but the version reported by |
| glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / |
| glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. |
| Some drivers don't support all the features required in OpenGL 4.6. OpenGL |
| 4.6 is **only** available if requested at context creation. |
| Compatibility contexts may report a lower version depending on each driver. |
| |
| Mesa 20.3.2 implements the Vulkan 1.2 API, but the version reported by |
| the apiVersion property of the VkPhysicalDeviceProperties struct |
| depends on the particular driver being used. |
| |
| SHA256 checksum |
| --------------- |
| |
| :: |
| |
| cce001b685d23afb976b04138714906abcf7e7f996da6355e6a43e5ca486533d mesa-20.3.2.tar.xz |
| |
| |
| New features |
| ------------ |
| |
| - None |
| |
| |
| Bug fixes |
| --------- |
| |
| - \`gl_FragColor' undeclared (AMDGPU) - tested stable Mesa 20.1 and latest git for 20.3 (Game/Wine/Proton) |
| - Mesa considers the framebuffer with mixed 3D and 2D array attachments to be incomplete. |
| - Multiple buffer definitions bound to single OpDecorate::Binding break SPIR-V module. |
| - Intel driver segfaults on SPIR-V with OpArrayLength |
| |
| |
| Changes |
| ------- |
| |
| Bas Nieuwenhuizen (1): |
| |
| - radv: Don't skip layout transitions that only differ in render loop. |
| |
| Caio Marcelo de Oliveira Filho (3): |
| |
| - spirv: Implement OpArrayLength for OpenGL |
| - nir: Consider pointer initializers in nir_remove_dead_variables |
| - spirv: Remove more dead variables |
| |
| Daniel Schürmann (4): |
| |
| - aco: fix DCE of rematerializable phi operands |
| - aco/spill: only prevent rematerializable vars from being DCE'd if they haven't been renamed |
| - aco/ra: fix phi operand renaming |
| - nir/opt_if: split ALU from Phi more aggressively |
| |
| Danylo Piliaiev (4): |
| |
| - tu: Ignore pTessellationState if there is no tesselation shaders |
| - tu: pCounterBuffers can be NULL in vkCmd*TransformFeedbackEXT() |
| - freedreno/a6xx: Fix assert which checks the count of shader outputs |
| - ir3: Allow tesselation to use all 32 varying slots |
| |
| Dylan Baker (11): |
| |
| - docs: Add sha256 sums for 20.3.1 |
| - .pick_status.json: Update to 2d78e28ba702d366becabb8e241b861e6711c76e |
| - .pick_status.json: Update to 661922f6ac9576fc2077c5d50b53ef7edf9e8a18 |
| - .pick_status.json: Update to f65750d2215242b17309b5aa8845b717bb913e77 |
| - .pick_status.json: Update to b9fccafed616aa2906dad3c77dca0c67af5017b8 |
| - .pick_status.json: Mark f65750d2215242b17309b5aa8845b717bb913e77 as backported |
| - .pick_status.json: Update to 8db0775f4520e08b3c539f9bd2d1f567639c088c |
| - .pick_status.json: Update to a22b85ce5e825275533ca1be9fbd47667e991356 |
| - .pick_status.json: Update to 9ef23e428bd18c412499471b4e3550a489b72c3f |
| - .pick_status.json: Mark 967ae12931e0dc12855de903851222b2f0607878 as denominated |
| - .pick_status.json: Update to 6c8cc9be12dc5d6c0d2386d6addb69d8f2fb5399 |
| |
| Eric Anholt (5): |
| |
| - mesa/st: Finalize the texture before BlitFramebuffer from it. |
| - freedreno/a6xx: Flush depth at the end of bypass rendering, too. |
| - softpipe: count CS invocations for pipeline stats queries. |
| - mesa/st: Update FP state when textures change with an ATI_fs bound. |
| - ci/deqp: Fix inverted meaning of DEQP_NO_SAVE_RESULTS. |
| |
| Erik Faye-Lund (2): |
| |
| - zink: fix 8 bit index handling code |
| - zink: fix format-mapping |
| |
| Hyunjun Ko (1): |
| |
| - turnip: use ir3_compiler_destroy instead of ralloc_free |
| |
| Icecream95 (1): |
| |
| - panfrost: Fix panfrost_small_padded_vertex_count for 17 vertices |
| |
| Marek Olšák (1): |
| |
| - radeonsi: fix small primitive culling with MSAA force-disabled and smoothing |
| |
| Mike Blumenkrantz (3): |
| |
| - st/mesa: set drawpixels swizzle before creating sampler view |
| - zink: handle null ubos |
| - st/pbo: fix pbo uploads without PIPE_CAP_TGSI_VS_LAYER_VIEWPORT and skip gs |
| |
| Pierre-Eric Pelloux-Prayer (1): |
| |
| - egl: fix EGL_EXT_protected_content/surface mixup |
| |
| Rhys Perry (1): |
| |
| - aco: add block to worklist in mark_block_wqm() |
| |
| Ruijing Dong (1): |
| |
| - radeon/vcn: fix hevc 10bit profile error |
| |
| Ryan Neph (1): |
| |
| - virgl: fix BGRA emulation artifacts during window resize |
| |
| Samuel Pitoiset (1): |
| |
| - radv: add missing DB flush after depth/stencil resolve operations |
| |
| Tapani Pälli (1): |
| |
| - mesa: fix layered framebuffer attachment target check |
| |
| Timothy Arceri (1): |
| |
| - glsl: default to compat shaders in compat profile |