| Mesa 20.3.3 Release Notes / 2021-01-13 |
| ====================================== |
| |
| Mesa 20.3.3 is a bug fix release which fixes bugs found since the 20.3.2 release. |
| |
| Mesa 20.3.3 implements the OpenGL 4.6 API, but the version reported by |
| glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / |
| glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. |
| Some drivers don't support all the features required in OpenGL 4.6. OpenGL |
| 4.6 is **only** available if requested at context creation. |
| Compatibility contexts may report a lower version depending on each driver. |
| |
| Mesa 20.3.3 implements the Vulkan 1.2 API, but the version reported by |
| the apiVersion property of the VkPhysicalDeviceProperties struct |
| depends on the particular driver being used. |
| |
| SHA256 checksum |
| --------------- |
| |
| :: |
| |
| f74e212d4838e982a10c203ffa998817d1855c5cf448ae87b58f96edea61d156 mesa-20.3.3.tar.xz |
| |
| |
| New features |
| ------------ |
| |
| - None |
| |
| |
| Bug fixes |
| --------- |
| |
| - \[RADV/ACO/SIENNA_CICHLID\] Into the game Shadow of the Tomb Raider the flickering artifacts are present on brushes. |
| - DOOM crashes on startup with OpenGL on RX 6800 |
| - Space Engineers rendering regression after 5f79e4e6 which triggers incorrect optimizations from 053be9f0 |
| - star conflict crashes on iris, but loads fine on i965, on HD 5500 |
| |
| |
| Changes |
| ------- |
| |
| Andrii Simiklit (1): |
| |
| - st/mesa: don't affect original st_CompressedTexSubImage parameters |
| |
| Bas Nieuwenhuizen (3): |
| |
| - radv/winsys: Fix inequality for sparse buffer remapping. |
| - radv/winsys: Fix offset in range merging. |
| - radv: Add Android module info to linker script. |
| |
| Danylo Piliaiev (2): |
| |
| - nir: account for point-coord origin when lowering it |
| - nir: fix missing nir_lower_pntc_ytransform.c in the makefile |
| |
| Dylan Baker (6): |
| |
| - docs: Add sha256 sum for 20.3.2 |
| - .pick_status.json: Update to 9ef2c44ce682b7981bd7a68c65f338f1e33bb001 |
| - .pick_status.json: Update to b2d000513e4a9b06d3b073913741dae47a00526e |
| - .pick_status.json: Update to 96ceca33c1dd69a1feed13b0e19bfc38e6f7d979 |
| - .pick_status.json: Update to d9c8422c4168c7433f68b97065283ebf26631d56 |
| - .pick_status.json: Mark 52b6adfbfb51a3b1a54964cbcb2adb0299d1252b as backported |
| |
| Eric Anholt (4): |
| |
| - gallium/draw: Fix intermittent failure to bind new geometry shaders. |
| - gallium/ntt: Fix emitting UBO declarations. |
| - gallium/ntt: Fix leak of the per-instr liveness information. |
| - mesa/st: Free the NIR builtins TGSI tokens after passing to the driver. |
| |
| Erik Faye-Lund (2): |
| |
| - gallium/util: do not perform n^2 stencil blits |
| - zink: dot leak dummy_buffer |
| |
| Georg Lehmann (2): |
| |
| - vulkan/device-select: fix vkGetInstanceProcAddr self-resolving |
| - vulkan/overlay: fix vkGetInstanceProcAddr self-resolving |
| |
| Ian Romanick (3): |
| |
| - spir-v: Mark floating point comparisons exact |
| - Revert "nir: Replace an odd comparison involving fmin of -b2f" |
| - nir/algebraic: Fix broken NaN and -0.0 behavior |
| |
| Icecream95 (1): |
| |
| - pan/mdg: Fix promoted uniform moves with 64-bit types |
| |
| James Park (1): |
| |
| - util: Disable memstream for Apple builds |
| |
| Marek Olลกรกk (2): |
| |
| - st/mesa: don't do glCopyPixels via blit if depth bounds test is enabled |
| - util: add AMD CPU family enums and enable L3 cache pinning on Zen3 |
| |
| Marek Vasut (1): |
| |
| - etnaviv: Fix rework ZSA into a derived state |
| |
| Pavel Asyutchenko (1): |
| |
| - vulkan/overay: fix violation of VUID-VkDeviceCreateInfo-pNext-00373 |
| |
| Pierre-Eric Pelloux-Prayer (1): |
| |
| - drirc: radeonsi workaround for CS:GO |
| |
| Rhys Perry (6): |
| |
| - aco: fix incorrect address calculation for load_barycentric_at_sample |
| - ac/nir: use llvm.readcyclecounter for LLVM9+ |
| - nir/load_store_vectorize: don't ignore subgroup memory barriers |
| - aco: fix unreachable() for uniform 8/16-bit nir_op_mov from VGPR |
| - radv: add RADV_DEBUG=invariantgeom |
| - radv: set invariantgeom for Shadow of the Tomb Raider |
| |
| Samuel Pitoiset (4): |
| |
| - nir: fix determining if an addition might overflow for phi sources |
| - radv: disable TC-compat HTILE in GENERAL for Detroit: Become Human |
| - aco: fix creating the dest vector when 16-bit vertex fetches are splitted |
| - radv/llvm,aco: always split typed vertex buffer loads on GFX6 and GFX10+ |
| |
| nia (1): |
| |
| - util: Avoid pthread_setaffinity_np on NetBSD |