| Mesa 7.10.2 Release Notes / April 6, 2011 |
| ========================================= |
| |
| Mesa 7.10.2 is a bug fix release which fixes bugs found since the 7.10 |
| release. |
| |
| Mesa 7.10.2 implements the OpenGL 2.1 API, but the version reported by |
| glGetString(GL_VERSION) depends on the particular driver being used. |
| Some drivers don't support all the features required in OpenGL 2.1. |
| |
| See the :doc:`Compiling/Installing page <../install>` for |
| prerequisites for DRI hardware acceleration. |
| |
| MD5 checksums |
| ------------- |
| |
| :: |
| |
| 2f9f444265534a2cfd9a99d1a8291089 MesaLib-7.10.2.tar.gz |
| f5de82852f1243f42cc004039e10b771 MesaLib-7.10.2.tar.bz2 |
| 47836e37bab6fcafe3ac90c9544ba0e9 MesaLib-7.10.2.zip |
| 175120325828f313621cc5bc6c504803 MesaGLUT-7.10.2.tar.gz |
| 8c71d273f5f8d6c5eda4ffc39e0fe03e MesaGLUT-7.10.2.tar.bz2 |
| 03036c8efe7b791a90fa0f2c41b43f43 MesaGLUT-7.10.2.zip |
| |
| New features |
| ------------ |
| |
| None. |
| |
| Bug fixes |
| --------- |
| |
| This list is likely incomplete. |
| |
| - `Bug 29172 <https://bugs.freedesktop.org/show_bug.cgi?id=29172>`__ - |
| Arrandale - Pill Popper Pops Pills |
| - `Bug 31159 <https://bugs.freedesktop.org/show_bug.cgi?id=31159>`__ - |
| shadow problem in 0ad game |
| - `Bug 32688 <https://bugs.freedesktop.org/show_bug.cgi?id=32688>`__ - |
| [RADEON:KMS:R300G] some games have a wireframe or outline visible |
| - `Bug 32949 <https://bugs.freedesktop.org/show_bug.cgi?id=32949>`__ - |
| [glsl wine] Need for Speed renders incorrectly with GLSL enabled |
| - `Bug 34203 <https://bugs.freedesktop.org/show_bug.cgi?id=34203>`__ - |
| [GLSL] fail to call long chains across shaders |
| - `Bug 34376 <https://bugs.freedesktop.org/show_bug.cgi?id=34376>`__ - |
| [GLSL] allowing assignment to unsized array |
| |
| - The commit message incorrectly lists `bug |
| 34367 <https://bugs.freedesktop.org/show_bug.cgi?id=34367>`__. |
| |
| - `Bug 34370 <https://bugs.freedesktop.org/show_bug.cgi?id=34370>`__ - |
| [GLSL] "i<5 && i<4" in for loop fails |
| - `Bug 34374 <https://bugs.freedesktop.org/show_bug.cgi?id=34374>`__ - |
| [GLSL] fail to redeclare an array using initializer |
| - `Bug 35073 <https://bugs.freedesktop.org/show_bug.cgi?id=35073>`__ - |
| [GM45] Alpha test is broken when rendering to FBO with no color |
| attachment |
| - `Bug 35483 <https://bugs.freedesktop.org/show_bug.cgi?id=35483>`__ - |
| util_blit_pixels_writemask: crash in line 322 of |
| src/gallium/auxiliary/util/u_blit.c |
| |
| Changes |
| ------- |
| |
| The full set of changes can be viewed by using the following GIT |
| command: |
| |
| :: |
| |
| git log mesa-7.10.1..mesa-7.10.2 |
| |
| .. note:: Reverted commits and the reverts are not included in this list. |
| |
| Alex Deucher (2): |
| |
| - r600c: add new ontario pci ids |
| - r600g: add some additional ontario pci ids |
| |
| Benjamin Franzke (1): |
| |
| - st/dri: Fix surfaceless gl using contexts with previous bound |
| surfaces |
| |
| Brian Paul (9): |
| |
| - docs: pull 7.9.2 release notes into 7.10 branch |
| - docs: update news.html with 7.10.1 and 7.9.2 releases |
| - docs: fill in 7.10.1 release data |
| - docs: add, fix release notes links |
| - docs: update info about Mesa packaging/contents |
| - docs: update prerequisites, remove old demo info |
| - mesa: Guard against null pointer deref in fbo validation |
| - st/mesa: Apply LOD bias from correct texture unit |
| - glsl: silence warning in printf() with a cast |
| |
| Chad Versace (1): |
| |
| - i965: Fix tex_swizzle when depth mode is GL_RED |
| |
| Dave Airlie (1): |
| |
| - r600: don't close fd on failed load |
| |
| Eric Anholt (2): |
| |
| - i965: Apply a workaround for the Ironlake "vertex flashing". |
| - i965: Fix alpha testing when there is no color buffer in the FBO. |
| |
| Fabian Bieler (1): |
| |
| - st/mesa: Apply LOD from texture object |
| |
| Henri Verbeet (1): |
| |
| - st/mesa: Validate state before doing blits. |
| |
| Ian Romanick (13): |
| |
| - docs: Add 7.10.1 md5sums |
| - glsl: Refactor AST-to-HIR code handling variable initializers |
| - glsl: Refactor AST-to-HIR code handling variable redeclarations |
| - glsl: Process redeclarations before initializers |
| - glsl: Function signatures cannot have NULL return type |
| - glsl: Add several function / call related validations |
| - linker: Add imported functions to the linked IR |
| - glsl: Use insert_before for lists instead of open coding it |
| - glsl: Only allow unsized array assignment in an initializer |
| - glcpp: Refresh autogenerated lexer files |
| - docs: Initial bits of 7.10.2 release notes |
| - mesa: set version string to 7.10.2 |
| - mesa: Remove nonexistant files from \_FILES lists |
| |
| Jerome Glisse (1): |
| |
| - r600g: move user fence into base radeon structure |
| |
| José Fonseca (2): |
| |
| - mesa: Fix typo glGet*v(GL_TEXTURE_COORD_ARRAY_*). |
| - mesa: More glGet\* fixes. |
| |
| Kenneth Graunke (4): |
| |
| - glcpp: Rework lexer to use a SKIP state rather than REJECT. |
| - glcpp: Remove trailing contexts from #if rules. |
| - i965/fs: Fix linear gl_Color interpolation on pre-gen6 hardware. |
| - glsl: Accept precision qualifiers on sampler types, but only in ES. |
| |
| Marek Olšák (15): |
| |
| - st/mesa: fix crash when DrawBuffer->_ColorDrawBuffers[0] is NULL |
| - st/mesa: fail to alloc a renderbuffer if |
| st_choose_renderbuffer_format fails |
| - r300/compiler: fix the saturate modifier when applied to TEX |
| instructions |
| - r300/compiler: fix translating the src negate bits in pair_translate |
| - r300/compiler: Abs doesn't cancel Negate (in the conversion to native |
| swizzles) |
| - r300/compiler: TEX instructions don't support negation on source |
| arguments |
| - r300/compiler: do not set TEX_IGNORE_UNCOVERED on r500 |
| - r300/compiler: saturate Z before the shadow comparison |
| - r300/compiler: fix equal and notequal shadow compare functions |
| - r300/compiler: remove unused variables |
| - st/mesa: fix crash when using both user and vbo buffers with the same |
| stride |
| - r300g: fix alpha-test with no colorbuffer |
| - r300g: tell the GLSL compiler to lower the continue opcode |
| - r300/compiler: propagate SaturateMode down to the result of shadow |
| comparison |
| - r300/compiler: apply the texture swizzle to shadow pass and fail |
| values too |
| |
| Michel Dänzer (1): |
| |
| - Use proper source row stride when getting depth/stencil texels. |
| |
| Tom Stellard (4): |
| |
| - r300/compiler: Use a 4-bit writemask in pair instructions |
| - prog_optimize: Fix reallocating registers for shaders with loops |
| - r300/compiler: Fix vertex shader MAD instructions with constant |
| swizzles |
| - r300/compiler: Don't try to convert RGB to Alpha in full instructions |